The Wikipedia Post — Appendix F: Copying
One consequence of Wikipedia being the top information source in the world is that the general public can be very easily misled by misinformation that winds up on the site due to routine vandalism, incompetence, or savvy manipulations. It is why Wikipedia is a popular target for paid corporate editors, government operatives, and political activists. Being able to control what appears on Wikipedia means being able to control what is likely the very first site people find when looking up a topic using every popular search engine. Less discussed is that it is not just seemingly naive everyday people, but the media and academia who rely on the online encyclopedia’s information.
I was first suspicious of Wikipedia helping influence the GamerGate narrative when I noted the curiously pervasive mention of Felicia Day in articles about GamerGate. The actress had been doxed by an anonymous account who posted a business address that doubled as her home address. While media gave significant coverage in the immediate aftermath, it proved curiously persistent in the following weeks. Ryulong, one of the so-called Five Horsmen of Wikibias, had added a large eye-catching image collage to the article just a couple days after the incident to draw attention to the few sentences discussing it. A few days after that he added the incident to the intro of the article as well. When I removed the line in the intro as part of a larger revamp of the article it seemed to slightly decrease attention, but it wasn’t until I was able to finally get the image collage removed that I saw mentions of the Day incident dwindle down to essentially nothing over the next month-and-a-half.
Many of the articles below include exact or near-exact descriptions to those contemporaneously found on Wikipedia. Not included are several instances where sources have linked to the GamerGate page without clearly incorporating material from it discussing the controversy such as in Fast Company (Archive) and Pew Internet (Archive). Longer segments where exact copying of material is clearly included will have said material in bold, but other details in those segment are likely also derived from the GamerGate page. Some cases are less clear and could be argued as coincidental. Due to extensive uncredited copying of Wikipedia by news outlets and some academics, even vague similarity can’t be dismissed as not involving journalists copying off Wikipedia.
October 22, 2014 — Online Harassment Prevalent, Often by Strangers, Pew Study Finds by Jeff Elder in The Wall Street Journal (Archive)
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Gamergate, a controversy that began in August in which game developer Zoe Quinn was subjected to ongoing harassment.
Gamergate . . . a controversy . . . which began in August . . . a sustained campaign of harassment that indie game developer Zoe Quinn was subjected to . . .
October 30, 2014 — USU, FBI continue to investigate Sarkeesian threat by Kelly Cannon in The Herald Journal (Archive)
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GamerGate, the name given to the controversy centering around video game journalists and the misogyny and harassment in video game culture.
Gamergate . . . a controversy centering on misogyny and harassment in video game culture . . . and ethics in video game journalism, particularly alleged conflicts of interest between video game journalists and developers.
December 2 2014 — This woman took boys’ Facebook rape threats to their mothers by Anne Steele in The Christian Science Monitor (Archive)
Text of article:
‘Gamergate’ is an Internet scandal whose proponents and critics define it differently, and which has spurred conversation about misogyny and harassment in gaming culture.
While some claim ethics in video game journalism are at stake, most agree the issue at hand is more a cultural war within the industry.
The Gamergate controversy . . . concerns misogyny and harassment in video game culture. While many supporters . . . say that they are concerned about ethical issues in video game journalism, the overwhelming majority of commentators have said that the movement is rooted in a culture war . . .
December 4, 2014 — Target pulls GTA5 from shelves after a sex workers campaign to shut down Grand Theft Auto V due to its sexual violence by James Law in news.com.au (Archive)
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The industry has been locked in a culture war dubbed #Gamergate since August, which relates to allegations of misogyny and harassment in video game culture.
The Gamergate controversy began in August . . . and concerns misogyny and harassment in video game culture . . . have said that the movement is rooted in a culture war . . .
December 12, 2014 — Advice for journalists on dealing with online abuse by Abigail Edge in journalism.co.uk (Archive)
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. . . a wider issue around misogyny and harassment in video game culture, of which perhaps the best example is this year’s Gamergate controversy.
The Gamergate controversy . . . concerns misogyny and harassment in video game culture.
December 21, 2014 — The battle of Gamergate and the future of video games by Aja Romano in The Kernel (Archive)
Text of the article:
Alexander wrote a strident piece in Gamasutra calling for the end of core “gamer” culture. In response, Gamergate proponents successfully bombarded Gamasutra’s main advertiser, Intel, with emails claiming the website was promoting bullying of gamers. A clueless Intel hastily pulled its advertising from Gamasutra, then declared it wasn’t taking sides, then restored its advertising after a subsequent email campaign from non-Gamergaters.
Intel wasn’t alone. In the oddest tangent yet, Gawker’s then-Valleywag editor Sam Biddle took to Twitter to ironically suggest we should “bring back bullying” in order to silence Gamergate denizens once and for all. Biddle was subsequently reprimanded by Gawker owner Nick Denton after Gamergaters successfully targeted Adobe, persuading it to remove its logo from the website. Adobe later clarified it wasn’t actually a current advertiser at Gawker, but it wanted nothing to do with Gamergate’s agenda. “We reject all forms of bullying, including the harassment of women by individuals associated with Gamergate,” Adobe wrote. As for Valleywag, Biddle left it for greener Gawker pastures, but not before his editor, Max Read, lambasted Denton’s response to the farce: “We got rolled by the dishonest fascists of Gamergate.”
. . .
Quinn herself screencapped instances of 8chan denizens planning their own troll campaign: the subsidiary hashtag #notyourshield.
#Notyourshield was intended to seem as if it came from multicultural gamers against feminism, proclaiming that they, too, were women and minorities and that feminism couldn’t use them as a “shield” against justifiable criticism. The problem, as Quinn pointed out, was that it was a hashtag entirely engineered by 4chan members adept at creating troll campaigns using fake hashtags on Twitter. Quinn argued that the point was not to give a voice to women and minorities who supported Gamergate, but to deflect attention away from the #Gamergate hashtag once it came under fire for fueling misogyny and harassment.
Gamergate supporters were critical of articles that spoke of the “death of the gamer identity” such as Leigh Alexander’s piece in Gamasutra. In response, supporters organized “Operation Disrespectful Nod,” an e-mail campaign to advertisers demanding that they drop several involved publications. After receiving complaints from Gamergate supporters, Intel withdrew an ad campaign from Gamasutra in October, though it later apologized for appearing to take sides in the controversy and began advertising on Gamasutra again in mid-November.
In mid-October 2014, Sam Biddle, an editor for the Gawker affiliate Valleywag, made a series of tweets that concluded with a call for a return to the bullying of nerds. This led to Mercedes-Benz temporarily pulling advertising from Gawker and Adobe Systems requesting that Gawker remove their logo from a portion of the Gawker website. Gawker reported losing thousands of dollars as a result but editor-in-chief Max Read said his only regret was that the site had not adequately called out Gamergate’s “breathtaking cynicism and dishonesty.” Adobe later clarified that it had never been a Gawker advertiser and explicitly disowned Gamergate. Biddle later defended himself saying that the tweets were jokes, but ultimately apologized for their content.
. . .
Many Gamergate supporters have taken issue with the widespread description of their movement as misogynistic, saying that the press’s focus on misogyny served mainly to “deflect criticism of the increasingly leftist orientation of indie games”. To respond to this criticism, a second Twitter hashtag, #NotYourShield, began to be used, with the intention of showing that women and other minorities in the gaming community were also critical of Quinn and Sarkeesian.
Quinn released a series of logs from chat rooms and discussion boards on 4chan, which she said showed that Gamergate was manufactured by 4chan users and largely pushed by sockpuppets. Following Quinn’s release of chat and discussion logs she got from 4chan, Ars Technica and The Daily Dot said that these logs showed that the #NotYourShield hashtag was manufactured on 4chan and that many of those posting under #NotYourShield were sockpuppet accounts impersonating women and minorities. Quinn said that in light of Gamergate’s exclusive targeting of women or those who stood up for women, “#notyourshield was solely designed to, ironically, be a shield for this campaign once people started calling it misogynistic.”
January 18, 2015 — Virtually every demographic has fallen in love with video games by Wade Rupard in Grand Forks Herald (Archive)
Text of article:
The recent Gamergate controversy, a debate centering around sexism in video games . . .
The Gamergate controversy, centering on a debate about sexism in video game culture . . .
January 24, 2015 — Wikipedia Declares War On Women, Gives Anti-Feminist Males Control Over Gender And Sexuality Entries by Stephen D. Foster Jr. in Addicting Info (Archive)
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GamerGate centers around sexist and misogynistic attacks against women in the gaming industry. Since August 2014, a group consisting of male gamers have targeted females in the industry with threats of violence and harassment, including rape and death threats.
It’s a small group of anti-female gamers who are leading the anonymous assaults from sites such as 4Chan and Reddit
The Gamergate controversy, centering on . . . beginning in August 2014 . . . primarily targeting women in the video game industry. . . . attacks by Gamergate supporters, which have been broadly condemned as sexist and misogynistic. . . . subjected to harassment, threats of violence . . . from social media users, particularly those from 4chan, 8chan and Reddit
February 5, 2015 — Can Twitter curb #incivility? CEO vows to kick trolls off ‘right and left.’ by Harry Bruinius in The Christian Science Monitor (Archive)
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under the hashtag ‘Gamergate’ — an amorphous though coordinated movement of mostly male trolls that “doxxed,” harassed, and sexually threatened women who spoke against the misogyny of the tech world.
under the Twitter hashtag #gamergate and at times coordinated . . . harassment included . . . (doxing), threats of rape . . . amorphous group that acted under the hashtag has become known as the ‘Gamergate movement’.
March 27, 2015 — Jury Backs Kleiner Perkins In Sex-Bias Case by Jeff Elder in Nasdaq (Archive)
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Women in the videogame industry have been threatened and attacked online, in a continuing affair known as Gamergate.
Gamergate controversy concerns . . . several women within the video game industry . . . subjected to a sustained campaign of misogynistic attacks . . . The harassment included . . . threats . . .
April 6, 2015 — Hugo Award nominations spark criticism over diversity in sci-fi in The Daily Telegraph (Archive)
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GamerGate, which in 2014 saw coordinated misogynist attacks aimed at people who spoke out about sexism in the gaming industry.
Gamergate controversy concerns sexism in video game culture . . . after August 2014, when several women . . . were subjected to a sustained campaign of misogynistic attacks coordinated in the online forums . . .
Note: Text was removed due to complaints from subjects about GamerGate comparison.
April 19, 2015 — Calgary Comic and Entertainment Expo breaks attendance records on 10th anniversary by Eric Volmers in The Calgary Herald (Archive)
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the controversial Gamergate movement, which has been accused of misogynist online attacks of women in the gaming industry
Gamergate controversy . . . several women within the video game industry . . . subjected to a sustained campaign of misogynistic attacks.
July 2, 2015 — Brianna Wu: ‘The video games industry has a problem, and it’s not the players’ by John Kennedy in Silicon Republic (Archive)
Text of article (exact copying bolded):
Her passion became a trial and torment in October 2014 when Wu tweeted about sexism in video game culture and ridiculed Gamergate advocates for “fighting an apocalyptic future where women are eight percent of programmers and not three percent”.
What followed was an indescribable litany of abuse and harassment, where Wu began receiving multiple, specific rape and death threats and her personal details and address were published online, forcing her to flee her home.
Wu, along with game developer Zoe Quinn and feminist cultural critic Anita Sarkeesian, were subjected to a sustained campaign of misogynistic attacks that were coordinated across online forums, including Reddit, 4chan and 8chan, using the #Gamergate hashtag. The women experienced doxing — the publication of personal documents online — rape threats and even the threat of a mass shooting at a university speaking event.
Matching text (exact copying bolded):
game developers Zoe Quinn and Brianna Wu and feminist cultural critic Anita Sarkeesian, were subjected to a sustained campaign of misogynistic attacks. The campaign was coordinated in the online forums of Reddit, 4chan, and 8chan . . . represented by the Twitter hashtag #gamergate. The harassment included doxing, threats of rape, death threats and the threat of a mass shooting at a university speaking event.
. . .
In mid-October, indie game developer Brianna Wu, who had mocked Gamergate, saw her home address and other identifying information posted on 8chan. Wu then became the target of rape and death threats on Twitter and elsewhere. After contacting police, Wu and her husband fled their home
July 15, 2015 — Why Is The Society Of Professional Journalists Debating GamerGate? by Joe Bernstein in BuzzFeed News (Archive)
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that GamerGate, the one that pitted so-called social justice warriors against “true gamers” in an endless debate about the ownership of game culture, the one that produced dozens of rape and death threats and doxxes. That GamerGate, the one whose concerns about journalistic ethics were dismissed as at best trivial and at worst conspiratorial by dozens of mainstream media commentators.
. . .
The largely anonymous partisans of the largely anonymous movement were responsible for persuading brands to cancel ad campaigns with several major outlets, including Gamasutra and Gawker; the doxxing of several prominent women in the games industry; and scores of death and rape threats against the game critic Anita Sarkeesian and others.
Gamergate controversy concerns . . . several women within the video game industry, including . . . feminist cultural critic Anita Sarkeesian . . . anonymous and amorphous movement . . . The harassment included doxing, threats of rape, death threats
a culture war over gaming culture diversification . . . and the gamer social identity
. . .
Commentators from the Columbia Journalism Review, The Guardian, The Week, Vox, NPR’s On the Media, Wired, Der Bund, and Inside Higher Ed, among others, have dismissed the ethical concerns that Gamergate have claimed as their focus as being broadly debunked, calling them trivial, based on conspiracy theories, unfounded in fact, or unrelated to actual issues of ethics in the industry.
. . .
responded with a coordinated email campaign that demanded advertisers drop several involved publications . . . withdrawing an ad campaign from Gamasutra . . . pulled advertising from Gawker
Note: Article directly links Wikipedia for an unrelated detail.
July 21, 2015 — Science Proves That Men Who Harass Women Online Are Literally Losers by Philip Sowels in Yahoo! News (Archive)
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2014′s Gamergate furore. Several high profile female game developers were targeted with a torrent of misogynistic abuse, including rape and death threats, coordinated by factions of male gamers using sites like 4Chan and Reddit.
Gamergate controversy . . . August 2014 . . . several women within the video game industry . . . were subjected to a sustained campaign of misogynistic attacks. . . . coordinated in the online forums of Reddit, 4chan, and 8chan . . . The harassment included . . . threats of rape, death threats
August 18, 2015 — A year after ‘gamergate,’ women say online abuse is still a big deal by Mike Snider in USA Today (Archive)
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The production of her film coincided with a heated, often vitriolic and sometimes life-threatening online argument over gaming culture dubbed “Gamergate.” The upshot: Last year, several women in the game industry said they received online threats of rape and death.
. . .
The harassment escalated to death threats and, in October 2014, Sarkeesian and Utah State University cancelled a speech after she got another one. “I’m still harassed today,” she says in the film.
The Utah State cancellation came amid the growing Gamergate controversy, which began in August 2014 with the harassment and online rape and death threats waged at game developer Zoe Quinn. Anyone who waded into the discussion, which continues today, became potential targets, as another game developer Brianna Wu discovered when she challenged the online misogynist attacks against women. She and her husband were driven from their home after a death threat included their home address.
Among the myriad issues interwoven within Gamergate: equality in video games — for players, developers and characters — as well as unethical practices by video-game journalists.
There was a huge pushback from a vocal subset of core gamers, overwhelmingly white males, against the encroachment by women into games.
The Gamergate controversy began in August 2014 and concerns sexism in video game culture. It is most notable for a harassment campaign that sought to drive several feminists from the video game industry, including game developers Zoe Quinn and Brianna Wu and cultural critic Anita Sarkeesian. . . . The harassment included . . . threats of rape, death threats and the threat of a mass shooting at a university speaking event.
Gamergate has been described as a manifestation of a culture war over gaming culture diversification, artistic recognition and social criticism of video games, and the gamer social identity. Some of the people using the gamergate hashtag have said their goal is to improve the ethical standards of video game journalism . . .
. . .
Sarkeesian canceled an October 2014 speaking appearance at Utah State University (USU) after the school received three anonymous threats, the second of which claimed affiliation with Gamergate.
. . .
In mid-October Brianna Wu, independent game developer and co-founder of video game studio Giant Spacekat, saw her home address and other identifying information posted on 8chan as retaliation for mocking Gamergate. Wu then became the target of rape and death threats on Twitter and elsewhere. After contacting police, Wu fled her home with her husband . . .
Note: Accompanying video on article displays Wikipedia page for Zoe Quinn (may require cycling through more recent videos).
August 24, 2015 — One Year Later, The Women Of Gamergate Open Up: ‘There’s A Lot Of Work To Do, Still’ by Shauna Murphy in MTV News (Archive)
Text of article:
the Gamergate controversy kicked off, via a blog post attacking independent game developer Zoe Quinn. The 9,425-word blog post (by Quinn’s ex-boyfriend) alleged that Quinn had a relationship with gaming journalist Nathan Grayson that enabled her to garner favorable reviews, but this was later proven false — and within days, the conversation largely turned to rampant sexism in video game culture, both in the games themselves and behind the scenes. Quinn became the recipient of rape threats, death threats, and doxxing (the release of someone’s personal documents over the internet), and was driven from her home.
Over the following weeks, the conversation (and harassment) continued, with much of the Gamergaters’ vitriol moving towards “Tropes vs. Women in Video Games” creator Anita Sarkeesian, and eventually, Giant Spacekat cofounder Brianna Wu
The Gamergate controversy . . . concerns sexism in video game culture . . . Quinn’s former boyfriend, published . . . a 9,425-word blog post . . . included the allegation that Quinn had a relationship with Nathan Grayson, a journalist for the video game news website Kotaku . . . critics of Quinn . . . claim that the relationship had induced Grayson to publish a favorable review of Depression Quest. This was quickly proven to be false . . .
. . .
attacks against Quinn . . . included doxing (researching and broadcasting personally identifiable information about an individual) and . . . rape and death threats. . . . led Quinn to flee her home
. . .
Gamergate supporters subjected others to similar harassment . . . to include renewed harassment of Anita Sarkeesian . . . YouTube video series Tropes vs. Women in Video Games . . . Brianna Wu . . . co-founder of video game studio Giant Spacekat . . .
October 21, 2015 — We Need To Stop The Online Abuse Of Women From Going Viral by Tim Watts in The Huffington Post (Archive)
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The Gamer Gate controversy shone a spotlight on the abuse and intimidation of women in the technology sector. This byzantine controversy began when a former boyfriend of successful game developer Zoe Quinn published an extensive blog post revealing intimate details of their relationship, including the allegation that she had induced a favourable review of her work from someone she had a relationship with.
In the wake of this post, Quinn and her family have been subjected to a vicious and ongoing campaign of misogynist harassment and intimidation including her repeated doxing, hacks of her Tumblr, Dropbox, and Skype accounts, and a slew of rape and death threats.
Other women in the technology sector who spoke out in Quinn’s defence, like Anita Sarkeesian, quickly became subject to similar campaigns of ongoing harassment.
Matching text (exact copying bolded):
The Gamergate controversy . . . harassment against several feminists in the video game industry
. . .
Quinn’s former boyfriend, published . . . a 9,425-word blog post, extensively quoting from personal chat logs, emails and text messages, detailing their relationship . . . included the allegation that Quinn had a relationship with Nathan Grayson . . . that the relationship had induced Grayson to publish a favorable review of Depression Quest.
. . .
After the blog post, Quinn and her family were subjected to a virulent and often misogynistic harassment campaign.
. . .
The attacks included doxing . . . and hacks of her Tumblr, Dropbox, and Skype accounts; she was also subjected to rape and death threats.
. . .
Gamergate supporters subjected others to similar harassment, doxing, and death threats. Those who came to the victims’ defense
. . .
The campaign expanded to include renewed harassment of Anita Sarkeesian . . .
October 26, 2015 — SXSW Interactive Cancels Two Panels on Harassment in Gaming, Citing Threats by Noah Kulwin in Recode (Archive)
Text of article:
The online hate mob of Gamergate is good at two things: Sending horrible threats to women online, and forcing people to shut down events featuring people critical of Gamergate.
. . .
Gamergate, for the uninitiated, is a loose online community that arose last year and targeted a number of prominent women in the gaming industry. It purports to be countering what it sees as unfair criticism of gaming and gamers, specifically charges that games often depict women in demeaning ways. Its biggest homes are sites like Reddit, 4chan, 8chan and other message boards. People affiliated with Gamergate claim that they’re fighting for ethics in gaming journalism, but they’ve accomplished little aside from threatening women online and menacing advertisers on sites critical of Gamergate.
The Gamergate controversy . . . is most notable for harassment against several feminists in the video game industry . . . coordinated in IRC channels and online forums such as Reddit, 4chan, and 8chan by an anonymous and amorphous group . . . harassment included . . . threats of rape, and death threats as well as being related to a mass shooting threat in protest of an invited speech featuring Sarkeesian.
. . . people using the Gamergate hashtag allege collusion among feminists, progressives, journalists and social critics, which they believe is the cause of increasing social criticism in video game reviews . . . Users of the hashtag launched email campaigns targeting firms advertising in publications of which they disapproved . . .
October 26, 2015 — SXSW 2016: Panels to Tackle Harassment in Gaming Community Canceled Due to Harassment by Abid Rahman in The Hollywood Reporter (Archive)
Text of article:
Online harassment in the gaming community, dubbed Gamergate, has been an incendiary issue over the last few years, with prominent female game developers, writers and feminist critics ferociously targeted online with harassment, doxing and death threats. Much of the harassment has been coordinated on forums such as 4chan and 8chan by people who feel there has been an imposition of progressivism and political correctness in video games.
The Gamergate controversy . . . notable for harassment against several feminists in the video game industry, including game developers . . . and cultural critic . . . harassment was coordinated in . . . online forums such as Reddit, 4chan, and 8chan . . . The harassment included doxing . . . and death threats
. . .
Some of the people using the Gamergate hashtag allege collusion among feminists, progressives, journalists and social critics, which they believe is the cause of increasing social criticism in video game reviews.
Note: Also published in Billboard (Archive).
October 26, 2015 — SXSW Cancels Two Panels With GamerGate Ties; BuzzFeed, Vox Threaten to Withdraw by Emilie Mutert in KUT 90.5 (Archive)
Text of article:
The GamerGate controversy began in 2014, and it remains a sort of amorphous online culture war, dealing with video game journalism ethics, the social values of video games, sexism, and feminism, among other subjects that come up along the way. One tactic that’s been employed by some of those on the pro-GamerGate side is the online harassment of females, going so far as to include death threats, rape threats, and doxing of women who speak out against harassment, or female journalists that GamerGaters have deemed to be unethical, or any members of the gaming community who side with groups who don’t agree with GamerGaters.
The Gamergate controversy began in . . . 2014 and concerns sexism . . . most notable for harassment against several feminists in the video game industry . . . amorphous group . . . harassment included doxing, threats of rape, and death threats
. . .
described as a manifestation of a culture war over gaming culture diversification, artistic recognition, social criticism of video games, and the gamer social identity . . . the ethical standards of video game journalism.
Note: Directly links Wikipedia for “doxing” mention. Also published in Kera News (Archive) and Texas Public Radio (Archive).
October 26, 2015 — The Player: SXSW axes talks on diversity in gaming because of threats of violence by Todd Martens in The Los Angeles Times (Archive)
Text of article:
The gaming industry’s long and unfortunate struggles with harassment came to the fore in 2014 thanks to an Internet-driven movement dubbed gamergate.
The term gamergate is a phrase that became associated with vicious, social-media-driven comments directed at female game developers and writers, namely those who attempted to intellectualize the medium.
Gamergate appears driven by a fear that criticism or a rise in diverse, experimental games will result in a sort of politically correct makeover of the medium.
The Gamergate controversy began in . . . 2014 . . . in video game culture. It is most notable for harassment against several feminists in the video game industry, including game developers Zoë Quinn and Brianna Wu, and cultural critic Anita Sarkeesian.
. . .
Gamergate has been described as a manifestation of a culture war over gaming culture diversification, artistic recognition, social criticism of video games, and the gamer social identity. Some of the people using the Gamergate hashtag allege collusion among feminists, progressives, journalists and social critics, which they believe is the cause of increasing social criticism in video game reviews.
October 27, 2015 — Harassment Cancels Two SXSW Harassment In Gaming Panels by Jason Brusse in Apex Tribune (Archive)
Text of article:
While their initial description claims a fight for ethical gaming, their purpose is more known for online harassment of female gamers or minorities. The GamerGate controversy began in 2014, with one camp avidly opposed to creating social consciousness in the gaming community.
Those falling on that side of the argument feel an imposition of progressivism and political correctitude in gaming. On the other hand, much of their activity happens on forums such as 4chan and 8chan, with a more pronounced campaigns against female gamers and minorities in the community.
The Gamergate controversy began in August 2014 and concerns sexism and progressivism in video game culture. It is most notable for harassment of several women in the video game industry . . . online forums such as Reddit, 4chan, and 8chan
. . .
Gamergate has been described as a manifestation of a culture war over gaming culture diversification, artistic recognition, social criticism of video games, and the gamer social identity. Some of the people using the Gamergate hashtag allege collusion among feminists, progressives, journalists and social critics, which they believe is the cause of increasing social criticism in video game reviews. Some hashtag users have said the goal for their actions is to improve the ethical standards of video game journalism.
October 27, 2015 — SXSW Cancels Panels On Harassment In Video Game Community After Threats by Nick Visser in The Huffington Post (Archive)
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The situation is reminiscent of last year’s Gamergate scandal, where media critic Anita Sarkeesian became the target of brutal harassment following comments she made about the role of women in video games. For months, she received death and rape threats from anonymous sources, including some warning of mass acts of violence.
The Los Angeles Times notes threats of violence are not uncommon when people challenge the level of diversity in gaming and cite a community “driven by fear that criticism or a rise in diverse, experimental games” would result in an unsavory makeover of the genre.
The Gamergate controversy . . . It is most notable for harassment of several women in the video game industry, including . . . cultural critic Anita Sarkeesian. . . . included . . . threats of rape, and death threats as well as being related to a mass shooting threat in protest of an invited speech featuring Sarkeesian.
Gamergate has been described as a manifestation of a culture war over gaming culture diversification, artistic recognition, social criticism of video games, and the gamer social identity. Some of the people using the Gamergate hashtag allege collusion among feminists, progressives, journalists and social critics, which they believe is the cause of increasing social criticism in video game reviews.
Note: Links to Los Angeles Times piece from previous day mentioned above.
October 27, 2015–2 SXSW discussion panels on online harassment have been cancelled due to threats of violence by Max Slater-Robins in Business Insider (Archive)
Text of article:
GamerGate, the online movement that has criticised various prominent women in game development.
The Gamergate controversy . . . most notable for harassment of several women in the video game industry
Note: Links to the GamerGate page on Wikipedia.
October 27, 2015 — Threats of Violence Against Video Game Panels Lead to Their Cancellation in NYSEPost
Text of article:
The culprits behind the threats are a posse of clowns known as Gamergate. A number of women involved in games criticism or online activism have seen months of persistent threats since the movement started last summer, including a shooting threat that led to the cancellation of a planned talk by feminist critic Anita Sarkeesian.
The Gamergate controversy . . . It is most notable for harassment of several women in the video game industry. . . . The harassment included . . . threats of rape, and death threats as well as being related to a mass shooting threat in protest of an invited speech featuring Sarkeesian.
Note: Links to the GamerGate page on Wikipedia.
October 27, 2015 — South By Southwest Under Pressure To Reinstate ‘GamerGate’ Panels by Kayla Stewart in Patch (Archive)
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. . . the “GamerGate” controversy, where several female members of the gaming community in 2014 were harassed and threatened for speaking out against sexism in the industry.
The Gamergate controversy . . . in . . . 2014 and concerns sexism . . . in video game culture. It is most notable for harassment of several women in the video game industry . . . harassment included . . . threats
October 27, 2015 — BuzzFeed Threatens To Drop Out Of SXSW 2016 After Gamer Panels Canceled by Brendan James in International Business Times (Archive)
Text of article:
movement known as “Gamergate,” a nebulous group of gamers known for coordinated online harassment against women in the gaming community. In fact, Utah State University canceled a talk last year due to a shooting threat against critic Anita Sarkeesian,
The Gamergate controversy . . . notable for harassment of several women in the video game industry . . . The campaign of harassment was coordinated . . . by an anonymous and amorphous group . . . included . . . being related to a mass shooting threat in protest of an invited speech featuring Sarkeesian.
October 27, 2015 — SXSW under fire after removing harassment-focused panel by Melana Carollo in The Christian Science Monitor (Archive)
Text of article:
GamerGate erupted last year when an anonymous group coordinated efforts to target female game developers, resulting in many prominent female gamers being subjected to online and physical harassment.
Gamergate . . . notable for harassment of several women in the video game industry, including game developers . . . campaign of harassment was coordinated . . . by an anonymous and amorphous group . . .
October 27, 2015 — The ultimate troll: The terrifying allure of GamerGate icon Milo Yiannopoulos by Kristen V. Brown in Fusion (Archive)
. . . the emergence of the Gamergate movement last year . . .
It’s been just over a year since an online rant by the disgruntled ex-boyfriend of female video game developer Zoe Quinn set off a brutish culture war in the gaming industry. . . . were mostly male gamers who rallied around the hashtag Gamergate, alleging that collusion among feminists, progressives and journalists was changing gaming culture for the worse.
In most media outlets, stories about Gamergate focused on the harassment campaigns the movement launched against Quinn and other prominent women in the gaming industry.
The Gamergate controversy . . . most notable for harassment of several women in the video game industry, including game developers Zoë Quinn . . .
. . . described as a manifestation of a culture war over gaming culture . . . Some of the people using the Gamergate hashtag allege collusion among feminists, progressives, journalists and social critics, which they believe is the cause of increasing social criticism in video game reviews.
. . .
Quinn’s former boyfriend, published . . . The post, described . . . as a “rambling online essay”
Note: Fusion is now Splinter News.
October 27, 2015 — Gaming event about harassment cancelled after ‘numerous threats of violence’ by Dion Dassanayake in The Daily Express (Archive)
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. . . the GamerGate controversy which saw female developers threatened with attacks and even death threats.
The threats came from users of online forums such as Reddit, 4chan and 8chan.
The Gamergate controversy . . . most notable for harassment of several women in the video game industry, including game developers . . . in . . . online forums such as Reddit, 4chan, and 8chan . . . The harassment included . . . death threats . . .
October 27, 2015 — ‘An avoidable mess’: Gamergate target Brianna Wu on SxSW cancellations by Michelle Lanz and Darby Maloney in Southern California Public Radio (Archive)
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Gamergate — a movement that concerns sexism and progressivism in video game culture.
Gamergate . . . concerns sexism and progressivism in video game culture.
October 27, 2015 — Buzzfeed, Vox ask SXSW to reinstate GamerGate sessions by Bobby Blanchard in The Dallas Morning News (Archive)
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GamerGate, a controversy that erupted online in August 2014. During the course of the controversy in 2014, several women in the gaming industry were harassed and threatened online. Personal information . . . was posted online as well, a practice called doxing.
Gamergate controversy began in August 2014 . . . notable for harassment of several women in the video game industry . . . harassment included doxing, threats . . .
October 27, 2015 — SXSW hit with growing backlash after fest cancels panels over threats by Mike Snider in USA Today (Archive)
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. . . a controversy sometimes called #Gamergate, a more than year-long culture clash among gamers, reporters and critics that’s mostly taken place online but has extended to physical threats against individuals. Some speakers and panels on related issues have cancelled for fear of violence.
. . .
Several women in the game industry . . . have been harassed and received online threats of rape and death. Among them: game developer Zoe Quinn, whose online harassment and rape threats ignited the controversy in August 2014; Anita Sarkeesian, a media critic . . . who had her speech at Utah State University in October 2014 canceled because of a death threat; and Brianna Wu . . .
Often using #gamergate, some gamers have taken to social media to both contend that video game journalists are at times unethical when it comes to game reviews, and to complain about political correctness in game development. An August event held by the Society of Professional Journalists about the issue was disrupted by bomb threats.
The Gamergate controversy began in August 2014 . . . It is most notable for harassment of several women in the video game industry, including game developers Zoë Quinn and Brianna Wu, and of cultural critic Anita Sarkeesian. . . . The harassment included . . . threats of rape, and death threats as well as being related to a mass shooting threat in protest of an invited speech featuring Sarkeesian.
Gamergate has been described as a manifestation of a culture war . . . Some of the people using the Gamergate hashtag allege collusion among feminists, progressives, journalists and social critics, which they believe is the cause of increasing social criticism in video game reviews. Some hashtag users have said the goal for their actions is to improve the ethical standards of video game journalism.
. . .
an event run by the Society of Professional Journalists in August 2015, multiple bomb threats were made. This led to the evacuation of the building and the neighborhood around it.
Note: Accompanying video on article displays Wikipedia page for Zoe Quinn (may require cycling through more recent videos).
November 6, 2015 — Scarlett Johansson Eyes Gamergate Movie Based On Zoe Quinn’s Memoir by Kevin Jagernauth in IndieWire (Archive)
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over the summer of 2014. . . . it all started when the ex-boyfriend of indie game developer Zoe Quinn published an “essay” revealing intimate details about her personal and professional life, which spun into an allegation that her relationship with an editor at Kotaku led to favorable reviews for her games. This was entirely false, but that fact was overlooked as Quinn became the target of harassment, threats of violence and rape, and hacks of her online accounts. It got even uglier as those who defended Quinn were then themselves targeted.
Quinn’s former boyfriend, published . . . a . . . blog post, . . . detailing their relationship. . . . included the allegation that Quinn had a relationship with . . . a journalist for the video game news website Kotaku . . . These allegations led critics of Quinn to claim that the relationship had induced Grayson to publish a favorable review of Depression Quest. This was quickly proven to be false
. . .
Quinn . . . subjected to a . . . harassment campaign
. . .
The attacks included . . . . hacks of her . . . accounts; she was also subjected to rape and death threats.
. . .
Gamergate supporters subjected others to similar harassment . . . Those who came to the victims’ defense
November 6, 2015 — Scarlett Johansson Might Star In Gamergate: The Movie by Amanda Bell in MTV News (Archive)
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Gamergate, which is an on-going controversy, it all began when the “Depression Quest” creator was the target of 9,425-word blog post written by her ex-boyfriend which accused her of striking up a relationship with a gaming journalist for the sake of earning positive reviews for her work — an accusation which was later proven false, BTW.
Certain members of the gamer community then unleashed a series of cyber-attacks on Quinn and, subsequently, other women involved in the industry.
Quinn subsequently battled back by creating Crash Override, an organization that provides anti-harassment security and support for victims of cyber-bullying
Gamergate controversy began . . . notable for harassment of several women in the video game industry, including game developers Zoë Quinn . . .
. . .
Quinn’s former boyfriend, published . . . a 9,425-word blog post . . . included the allegation that Quinn had a relationship with . . . a journalist for the video game news website Kotaku . . . led critics of Quinn to claim that the relationship had induced . . . a favorable review of Depression Quest. This was quickly proven to be false . . .
. . .
. . . Quinn . . . created the Crash Override Network, a private group of experts who provide free support and counsel to those that have been harassed online
November 7, 2015 — Scarlett Johansson May Lead a Gamergate Movie by Ethan Anderton in /Film (Archive)
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the controversy known as Gamergate . . . it’s basically an online movement that originated online in August of 2014 that is said to be about ethics in game journalism, but has come under fire for pushing forth sexism in the video game industry.
It all began when game designer Zoe Quinn became the target of an online group after a disparaging blog post about her by an ex-boyfriend went viral in the video game community. Over a year later, it has turned into a provocative and eye-opening look at video game culture, the changing profile of what is a “gamer” and the inner-workings of the game industry. And now that story has proven to be intriguing enough for a potential Gamergate movie.
Gamergate controversy began in August 2014. It concerns issues of sexism . . . in video game culture. . . . Gamergate began when a former boyfriend of Quinn wrote a lengthy disparaging blog post about her . . . Those endorsing the blog post and spreading such accusations . . . Many of those organizing under the Gamergate hashtag argue that they are campaigning against . . . poor journalistic ethics in the video game industry.
. . .
The controversy has been described as a manifestation of a culture war over gaming culture diversification, artistic recognition, social criticism of video games, and the gamer social identity.
November 9, 2015 — Scarlett Johansson May Star In Gamergate Movie by Owen Williams in Empire (Archive)
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Gamergate . . . was a complicated storm in the internet’s teacup, ostensibly about exposing corruption in videogames journalism. In reality it was a misogynist lynch-mob operating from the likes of 4Chan, Twitter and Reddit . . . principally through . . . promises of violence.
Quinn provoked the ire of the furious trolls when . . . her ex-boyfriend wrote a blog about her, accusing her of sleeping with journalists in exchange for good reviews. The blog went viral, sparking the whole Gamergate farrago, which targeted Quinn, feminist critic Anita Sarkeesian, game developer Brianna Wu and many others (all women). Quinn was eventually forced out of her home due to the constant threats.
The Gamergate controversy . . . most widely known for a harassment campaign against several women in the video game industry, including game developers Zoë Quinn and Brianna Wu, and cultural critic Anita Sarkeesian. Gamergate began when a former boyfriend of Quinn wrote a lengthy disparaging blog post about her, leading others to falsely accuse her of entering a relationship with a journalist in exchange for positive coverage. Those endorsing the blog post and spreading such accusations against Quinn organized themselves under the Twitter hashtag Gamergate . . . and websites such as reddit, 4chan and 8chan. Harassment . . . threats of rape, and death threats. Many of those organizing under the Gamergate hashtag argue that they are campaigning against . . . poor journalistic ethics in the video game industry.
. . .
The release of personal information forced Quinn to flee her home
November 9, 2015 — Scarlett Johansson ‘interested in’ Gamergate film in BBC News (Archive)
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the “Gamergate” controversy to see that it is very complex.
Many on the internet fail to agree on what Gamergate stands for: whether it’s about misogynist harassment, ethics in gaming journalism, or something else altogether.
Zoe, an independent game developer, hit the headlines after a 9,425-word blog post written by her ex-boyfriend Eron Gjoni went viral.
The blog, published in August 2014, extensively quoted from personal chat logs, emails and text messages, detailing their relationship.
Quinn immediately faced online accusations she’d begun a relationship with games journalist Nathan Grayson in return for positive coverage of her game, Depression Quest.
Reddit and 4chan exploded, and many commenting on the topic gathered under the hashtag, #Gamergate.
Quinn also faced doxing (researching and releasing someone’s personal information online), threats of rape, and death threats.
The abuse didn’t stop at Quinn, with several women in the video game industry also being targeted.
Anita Sarkeesian, creator of the YouTube series ‘Tropes vs. Women in Video Games’, and Brianna Wu, co-founder of games studio Giant Spacekat, both received abuse from people as the Gamergate debate raged.
. . .
The actor Adam Baldwin — who began the Gamergate Twitter hashtag — says gamers are not “bigots” and are angry at being “lectured and bullied” by those wanting to introduce “political correctness” to gaming.
. . .
Gamergate has led figures both inside and outside the industry to call for better methods of tacking online harassment.
Quinn’s book Crash Override grew out of the online harassment support group she started with Alex Lifschitz in January as a means of pushing back against the abuse directed at her and other female figures in gaming.
Matching text (exact copying bolded):
Gamergate controversy . . . most widely known for a harassment campaign against several women in the video game industry , including game developers Zoë Quinn and Brianna Wu, and cultural critic Anita Sarkeesian. . . . began when a former boyfriend of Quinn wrote a lengthy disparaging blog post about her, leading others to falsely accuse her of entering a relationship with a journalist in exchange for positive coverage. . . . Many of those organizing under the Gamergate hashtag argue that they are campaigning against political correctness and poor journalistic ethics in the video game industry. Most commentators dismissed Gamergate’s ethics concerns, and condemned misogynistic behavior within it.
. . .
Gamergate has led figures both inside and outside the industry to focus more on better methods of tackling online harassment.
. . .
In mid-August 2014 Eron Gjoni, Quinn’s former boyfriend, published . . . a 9,425-word blog post, extensively quoting from personal chat logs, emails and text messages, detailing their relationship. . . . included the allegation that Quinn had a relationship with Nathan Grayson, a journalist for the video game news website Kotaku
. . .
the Twitter hashtag “Gamergate” after it was coined by actor Adam Baldwin . . . Baldwin has described Gamergate as a backlash against political correctness, saying it has started a discussion “about culture, about ethics, and about freedom.” . . . accusations and coordinated attacks occurred on imageboards and forums like 4chan and Reddit.
. . .
the attacks against Quinn. The attacks included doxing (researching and broadcasting personally identifiable information about an individual) . . . she was also subjected to rape and death threats.
. . .
Quinn and Alex Lifschitz created the Crash Override Network, a private group of experts who provide free support and counsel to those that have been harassed online, including as a result of Gamergate . . .
Notes: Implicitly credited to a Google search. A quote from Brianna Wu in the article is from an uncredited Guardian op-ed. Used for material in article for Latinos Post (Archive).
November 9, 2015 — A film about the ‘Gamergate’ harassment of female gamers is in the works in Daily Life (Archive)
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the Gamergate controversy, in which an online mob of gamer bros attacked her and a number of other well-known women in the gaming community.
Quinn and others, including game critic Anita Sarkeesian, were, and continue to be, subjected to extreme threats and harassment, which consume much of their lives. The ongoing controversy has brought to fore discussions about misogyny in video game culture and harassment of women and other minorities online.
Gamergate controversy . . . concerns issues of sexism . . . in video game culture. . . . most widely known for a harassment campaign against several women in the video game industry, including game developers Zoë Quinn . . . and cultural critic Anita Sarkeesian. . . . Harassment against Quinn and others . . . including . . . threats of rape, and death threats
November 9, 2015 — Hollywood’s Next Big Challenge: Portraying the Hell That Is Online Harassment by Joshua Rivera in GQ (Archive)
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the hashtag/collective/mob known as Gamergate over the last year. Although the group purports itself to be a leaderless, amorphous force pushing for “ethics in games journalism,” Gamergate has gained far more notoriety via its proponents harassing progressive critics and the publications that support them, taking issue with just about anyone who critiques games through a lens of social, racial, or gender politics.
. . . The very hashtag began in the fallout of a lengthy blog post written by an ex of Quinn’s, which then circulated among forum posters and YouTube users because said blog post accused her of having a relationship with a journalist, who was then accused of giving Quinn positive coverage. (Coverage which does not, in fact, exist.)
Thanks to her ex and the mob he incited, Quinn was forced to leave her home . . . after the endless storm of death threats
. . .
The nebulousness of Gamergate and its aim is its greatest feature, essentially giving every one under its banner plausible deniability for anything awful that happens in an area it has taken interest in.
Gamergate controversy began in August 2014. It concerns issues of . . . progressivism in video game culture. It is most widely known for a harassment campaign against several women in the video game industry, including game developers Zoë Quinn . . . a former boyfriend of Quinn wrote a lengthy disparaging blog post about her, leading others to falsely accuse her of entering a relationship with a journalist in exchange for positive coverage. Those endorsing the blog post and spreading such accusations against Quinn . . . coordinated through these discussion forums . . . Many of those organizing under the Gamergate hashtag argue that they are campaigning against . . . poor journalistic ethics in the video game industry.
Gamergate’s supporters are largely anonymous, having no official leaders or spokespeople
The controversy has been described as a manifestation of a culture war over gaming culture diversification, artistic recognition, social criticism of video games, and the gamer social identity. Many supporters of Gamergate oppose what they view as the increasing influence of feminism and social justice ideologies on video game culture.
. . .
the attacks against Quinn . . . included . . . death threats . . . forced Quinn to flee her home;
. . .
. . . said that Gamergate has remained amorphous and leaderless so that the harassment can be conducted without any culpability
November 16, 2015 — Image of Canadian Sikh man photoshopped to look like terrorist linked to Paris attacks in RT (Archive)
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The Gamergate controversy dates back to August 2014 and concerns issues of sexism and misogyny in video game culture.
The Gamergate controversy began in August 2014. It concerns issues of sexism . . . in video game culture.
November 20, 2015 — Jade Raymond and Amy Hennig weigh in on sexism, diversity in the video game industry by Damon van der Linde in The Financial Post (Archive)
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in 2014 through the GamerGate controversy: a coordinated harassment campaign against several women in the video game industry that included posting their personal information online, as well as death and rape threats.
The Gamergate controversy . . . in . . . 2014 . . . known for a harassment campaign against several women in the video game industry . . . coordinated . . . including doxing, threats of rape, and death threats.
February 11, 2016 — Woman at the center of Gamergate campaign says she’ll drop harassment suit against ex-boyfriend by Jason Silverstein in The New York Daily News (Archive)
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Gjoni wrote a nearly 10,000-word blog post in August 2014 insinuating Quinn slept with a gaming journalist to earn positive coverage of her PC game, Depression Quest.
The post led to the out-of-control saga of Gamergate, an online harassment campaign targeting Quinn and countless other women in gaming communities. Web trolls started the movement ostensibly to ensure stronger ethics in gaming journalism, but it immediately devolved into obsessive attacks and threats.
Quinn alone saw hacks into her social media accounts, leaks of personal information, tormenting of her family members and threats of rape and death. She soon called herself “the Internet’s most hated person.”
Prominent cultural critic Anita Sarkeesian and video game developer Brianna Wu suffered similar venom for speaking out against the movement.
Gamergate refers to the controversy around a harassment campaign . . . Gamergate targeted several women in the video game industry, including game developers Zoë Quinn and Brianna Wu, and cultural critic Anita Sarkeesian. . . . Many of those organizing under the Gamergate hashtag argue that they are campaigning against political correctness and poor journalistic ethics in the video game industry. Most commentators dismissed Gamergate’s purported concerns with ethics and condemned its misogynistic behavior.
. . .
Eron Gjoni, Quinn’s former boyfriend , published . . . a 9,425-word blog post . . . The post . . . complained, among other things, that Quinn entered a romantic relationship with Nathan Grayson, a journalist for the Gawker Media video game website Kotaku. . . . some erroneously claimed the relationship had induced Grayson to publish a favorable review of Depression Quest.
. . .
Quinn and her family were subjected to a virulent and often misogynistic harassment campaign.
. . .
The attacks included doxing (researching and broadcasting personally identifiable information about an individual) and hacks of her . . . accounts; she was also subjected to rape and death threats.
February 12, 2016 — Women Are Better at Coding than Men by Diana Tourjée in Vice (Archive)
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an online movement known as “GamerGate” recently targeted women in the video game industry; many of those involved with the movement, who claimed to be concerned about “ethics in games journalism,” would send death and rape threats to female game developers and critics and reveal their personal information online.
Gamergate refers to . . . a harassment campaign . . . Gamergate targeted several women in the video game industry . . .Harassment . . . included doxing, threats of rape, and death threats. Many of those organizing under the Gamergate hashtag argue that they are campaigning against . . . poor journalistic ethics in the video game industry.
February, 2016 — Cultures of Experimentation: Role-Playing Games and Sexual Identity by Ciaran Devlin and Anne Holohan (Archive)
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controversies, including the so-called ‘GamerGate’ in 2014. This referred to a campaign of misogynistic threats and abuse aimed at driving feminist critics from the video game industry. The campaign of harassment was coordinated in IRC channels and online forums such as Reddit, 4chan, and 8chan by an anonymous and amorphous group that ultimately came to be represented by the Twitter hastag #gamergate. Gamergate has been described as a manifestation of a culture war over gaming culture diversification, artistic recognition and social criticism of video games, and the gamer social identity
Matching text (exact copying bolded):
The Gamergate controversy began in August 2014 . . . most notable for harassment of several women in the video game industry . . . The campaign of harassment was coordinated in IRC channels and online forums such as Reddit, 4chan, and 8chan by an anonymous and amorphous group that ultimately came to be represented by the Twitter hashtag #Gamergate.
. . .
Gamergate has been described as a manifestation of a culture war over gaming culture diversification, artistic recognition, social criticism of video games, and the gamer social identity.
Note: Also published in Communication and Information Technologies Annual: [New] Media Cultures on March 9, 2016.
February 19, 2016 — A Talk with Caroline Sinders in The Wire at Olin College of Engineering (Archive)
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Gamergate refers to the controversy around a harassment campaign orchestrated primarily through the use of the Twitter hashtag #Gamergate, concerning issues of sexism and progressivism in video game culture.
Gamergate refers to the controversy around a harassment campaign orchestrated primarily through the use of the Twitter hashtag #Gamergate, concerning issues of sexism and progressivism in video game culture.
March 10, 2016 — After furor, SXSW prepares to talk online harassment by Mike Snider in USA Today (Archive)
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an online controversy called Gamergate that continues to smolder in the video game industry.
Under the hashtag #gamergate, groups of mostly anonymous users of Twitter and other social networks like Reddit and 4Chan argued video game reviewers have shady ethics and complained about political correctness in game development. Their online targets were often women who were criticizing the way video games portrayed women as sexual objects or targets of violence.
For the most vocal women, such as game designer Brianna Wu, this online trolling devolved into physical threats — though individuals using the #gamergate hashtag have sought to separate themselves from the physical world threats.
Gamergate refers to the controversy around a harassment campaign . . . targeted several women in the video game industry, including game developers . . . Brianna Wu, and cultural critic Anita Sarkeesian. . . . under the Twitter hashtag #Gamergate, as well as on . . . websites such as reddit, 4chan, and 8chan. Harassment campaigns . . . included . . . threats of rape, and death threats. Many of those organizing under the Gamergate hashtag argue that they are campaigning against political correctness and poor journalistic ethics in the video game industry.
Most Gamergate supporters are anonymous . . . Some Gamergate supporters have attempted to dissociate themselves from misogyny and harassment . . .
Note: Accompanying video on article displays Wikipedia page for Zoe Quinn (may require cycling through more recent videos).
March 12, 2016 — Internet trolls are ‘Machiavellian sadists and psychopaths’ — expert by Nellie Bowles in The Guardian (Archive)
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Gamergate is a loose collection of people who believe that “social justice warriors” are trying to politicize video games by trying to make them more diverse. Gamergate grew into an amorphous and persistent mob with a coordinated campaign of harassment that targeted prominent women and minorities in the technology world.
. . .
. . . “ethics in gaming journalism”, the canard behind the Gamergate movement . . .
Gamergate targeted several women in the video game industry . . . Harassment campaigns . . . were coordinated . . . Many of those organizing under the Gamergate hashtag argue that they are campaigning against political correctness and poor journalistic ethics in the video game industry. . . .
Most Gamergate supporters are anonymous, and Gamergate has no official leaders, spokespeople, or manifesto.
. . .
The controversy has been described as a manifestation of a culture war over cultural diversification . . . Many supporters of Gamergate oppose what they view as the increasing influence of feminism on video game culture.
April 9, 2016 — Social media for dummies by Nancy El-Gamel in Stuff.co.nz (Archive)
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Gamer Gate — controversy around a harassment campaign orchestrated primarily through the use of the Twitter hashtag typically styled “#GamerGate”, concerning issues of sexism and progressivism in video game culture.
Gamergate . . . controversy around a harassment campaign orchestrated primarily through the use of the Twitter hashtag typically styled “#GamerGate”, concerning issues of sexism and progressivism in video game culture.
April 17, 2016 — How Online Trolls Helped Get a Nintendo Staffer Fired — Then Didn’t Stop. by David Z. Morris in Fortune (Archive)
Text of article:
a similar 2014 harassment campaign dubbed Gamergate. In that incident, online attackers targeted game developer Zoë Quinn and others. Though the attackers framed their actions as a defense of journalistic objectivity, most observers found the real motive to be a backlash against cultural diversification and gender sensitivity in video games. The harassment was frequently described as misogynistic, and included rape and death threats, and the publicizing of Quinn’s home address.
Gamergate controversy concerned a harassment campaign . . .
. . .
. . . targeted several women in the video game industry, including game developers Zoë Quinn . . . Harassment . . . included . . . threats of rape, and death threats. Many of those organizing under the Gamergate hashtag argue that they are campaigning against political correctness and poor journalistic ethics in the video game industry. Most commentators dismissed Gamergate’s purported concerns with ethics and condemned its misogynistic behavior.
. . .
The controversy has been described as a manifestation of a culture war over cultural diversification, artistic recognition, and social criticism in video games . . . Gamergate is often viewed as a right-wing backlash against progressivism.
April 19, 2016 — Meet the man keeping 8chan, the world’s most vile website, alive by Ethan Chiel in Fusion (Archive)
Text of article:
Gamergate, an online war over sexism and progressivism in the video game industry.
The Gamergate controversy concerned . . . sexism and progressivism in video game culture.
June 21, 2016 — A push to make the video game industry more diverse is underway. But is it enough? by Matthew Dunn in News.com.au (Archive)
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the ongoing #gamergate controversy — an online campaign focusing on issues of sexism and progressivism in video game culture.
While supporters of #gamergate will argue it is concerned with ethics in game journalism, history shows the movement has been used as an online harassment campaign with the purpose of discrediting the reputation of females working in the male-dominated industry.
The Gamergate controversy concerns issues of sexism and progressivism in video game culture, stemming from a harassment campaign . . .
. . . Gamergate targeted several women in the video game industry . . . Many of those organizing under the Gamergate hashtag argue that they are campaigning against . . . poor journalistic ethics in the video game industry.
July 1, 2016 — The Gendered Society by Michael S. Kimmel (Archive)
Text of book:
In 2014, Sarkeesian and Zoë Quinn, a game developer, were targeted once again in what became known as Gamergate, a concerted attack including death and rape threats, harassment, and doxxing (the practice of researching and posting personal information about an individual on the internet).
Gamergate targeted several women in the video game industry, including game developers Zoë Quinn . . . and cultural critic Anita Sarkeesian. . . . Harassment . . . included doxing, threats of rape, and death threats.
. . . the Internet-based practice of researching and broadcasting personally identifiable information about an individual.
Notes: Text as claimed by member of anti-GamerGate reddit community GamerGhazi. Includes apparent research from Wikipedia page on doxing.
August 24, 2016 — Zoë Quinn on Life Since Gamergate and Her Erotic New Video Game in Vice (Archive)
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Gamergate — the online movement that targeted her in 2014 after a jilted ex-boyfriend wrote a blog post inaccurately suggested that she received favorable coverage for her indie game Depression Quest after sleeping with a journalist. Quinn was subjected to a coordinated campaign of harassment, doxing, and violent threats that quickly spread to target other women in the gaming industry . . .
Gamergate targeted several women in the video game industry, including game developers Zoë Quinn . . . After a former boyfriend of Quinn wrote a lengthy disparaging blog post about her, others falsely accused her of entering a relationship with a journalist in exchange for positive coverage . . . Harassment campaigns against Quinn and others were coordinated . . . and included doxing, threats of rape, and death threats.
December 22, 2016 — Brianna Wu, Boston game developer and critic of GamerGate, to run for Congress by Jaclyn Reiss in The Boston Globe (Archive)
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Wu . . . sent a tweet in 2014 intended as a joke mocking the members of the shadowy GamerGate movement. Afterwards, she received messages threatening death and rape, as well as messages posting personal information like her address. The threats ultimately forced her to flee her Arlington home.
In October 2014, Wu posted multiple tweets about Gamergate advocates, ridiculing them . . . Subsequently, Wu began receiving multiple, specific rape and death threats including her address, causing Wu to flee her home.
Note: Text is from the article on Brianna Wu.
January 24, 2017 — American Girls Social Media and the Secret Lives of Teenagers by Nancy Jo Sales
Text of book:
. . . Gamergate — the online harassment campaign waged against women in the video game industry and the cultural critic Anita Sarkeesian in 2014. Threats made against the women included doxing, or the exposure of personal information on the Internet, as well as rape and death threats. Gamergate supporters were largely anonymous.
The Gamergate controversy . . . stemming from a harassment campaign . . .
Beginning in August 2014, Gamergate targeted several women in the video game industry, . . . as well as feminist media critic Anita Sarkeesian. . . . included doxing, threats of rape, and death threats . . .
Most Gamergate supporters are anonymous . . .
January 27, 2017 — Did you know? The FBI investigated Gamergate. Now you can read the agents’ thrilling dossier by Thomas Claburn in The Register (Archive)
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. . . threats made by online gamers against several women that started in 2014, particularly media critic Anita Sarkeesian and game developer Brianna Wu.
. . . known as Gamergate — a reference to the Twitter hashtag used by some of the women’s harassers . . .
In August 2014, gamers targeted game developer Zoë Quinn, along with Wu and Sarkeesian, with threats and harassment through chat and social media channels.
In October 2014, following threats of violence, Sarkeesian cancelled a planned speech at Utah State University because, she said at the time, the security measures were inadequate. Under state law, campus police could not prevent people with concealed weapons from attending the event.
Various forms of harassment and threats continued for the next year or so in a culture war that has been widely documented . . . as a populist response by those aggrieved by “political correctness.”
The Gamergate controversy concerns . . . harassment . . . through the use of the Twitter hashtag #GamerGate.
Beginning in August 2014, Gamergate targeted . . . game developers Zoë Quinn and Brianna Wu, as well as feminist media critic Anita Sarkeesian. . . . organized themselves under the Twitter hashtag #Gamergate, as well as on Internet Relay Chat (IRC) channels and websites such as Reddit, 4chan, and 8chan. Harassment . . . included . . . threats . . .
. . .
The controversy has been described as a manifestation of a culture war over cultural diversification, artistic recognition, and social criticism in video games, and over the social identity of gamers.
. . .
Sarkeesian canceled an October 2014 speaking appearance at Utah State University (USU) after the school received three anonymous threats . . . Requests for additional security measures were declined because of Utah’s open carry laws, leading to the cancellation.
February 21, 2017 — A bombthrower’s belated backlash: How conservatives built up the awful Milo Yiannopoulos rather than challenging his bad speech by S. E. Cupp in The New York Daily News (Archive)
Text of article:
Gamergate, a 2014 harassment campaign against perceived political correctness and feminism in video game culture. Gamergate supporters, many anonymously, threatened to rape or murder female game developers, who Yiannopoulos called “an army of sociopathic feminist programmers and campaigners.”
Gamergate controversy concerns issues of sexism and progressivism in video game culture, stemming from a harassment campaign . . .
. . .
Beginning in August 2014, Gamergate targeted several women in the video game industry . . . Harassment . . . included . . . threats of rape, and death threats. Many of those organizing under the Gamergate hashtag argue that they are campaigning against political correctness . . .
. . .
Most Gamergate supporters are anonymous,
. . . criticising what he saw as the politicisation of video game culture by “an army of sociopathic feminist programmers and campaigners, abetted by achingly politically correct American tech bloggers”.
Note: Includes apparent research from Wikipedia page on Milo Yiannopoulos. Also published in The Chicago Sun-Times. (Archive)
February 21, 2017 — Who Is Milo Yiannopoulos and Why Did Simon & Schuster Cancel His Book Deal? by Stephanie Petit and Diana Pearl in People (Archive)
Text of article:
He then gained notoriety for his coverage of “Gamergate,” which is the term that describes sexism in video game culture. In the controversy, Yiannopoulos took the position of saying that people were too “politically correct” in talking about the issue.
Gamergate controversy concerns issues of sexism . . . in video game culture
. . . criticising what he saw as the politicisation of video game culture . . . “. . . abetted by achingly politically correct American tech bloggers”.
Note: Includes apparent research from Wikipedia page on Milo Yiannopoulos.
March 13, 2017 — How Brianna Wu Went From Gamergate Victim To Congressional Candidate by Jenaviev Hatch in The Huffington Post (Archive)
Text of article:
In August 2014, Wu, along with other women in the video game industry like Anita Sarkeesian and Zoë Quinn, became a target of the Gamergate controversy . . .
. . .
Gamergate was sparked after a smear campaign, led by Quinn’s ex-boyfriend, resulted in vicious online attacks against Quinn.
. . .
Wu, Sarkeesian and Quinn were (and continue to be) threatened with rape and murder, stalked, doxxed, and harassed.
The Gamergate controversy . . .
. . .
Beginning in August 2014, Gamergate targeted several women in the video game industry, including game developers Zoë Quinn and Brianna Wu, as well as feminist media critic Anita Sarkeesian. After a former boyfriend of Quinn wrote a lengthy disparaging blog post about her, other people falsely accused her . . . Harassment . . . included doxing, threats of rape, and death threats.
April 21, 2017 — Feminism activist and gamer Anita Sarkeesian discusses online inclusivity in Vancouver by Anna Dimoff in CBC News (Archive)
Text of article:
“Gamergate,” a controversy around issues of sexism and progressivism in video game culture that began with the public online harassment of female game developer, Zoe Quinn.
The Gamergate controversy concerns issues of sexism and progressivism in video game culture . . .
. . .
Beginning in August 2014, supporters of the Gamergate movement targeted several women in the video game industry, including game developers Zoë Quinn . . . people falsely accused her of entering a relationship with a journalist in exchange for positive coverage and threatened her with assault and murder. Those . . . spreading such accusations against Quinn organized themselves under the Twitter hashtag #Gamergate
July 7, 2017 — Here’s why CNN isn’t ‘doxing’ anyone by Jessica Conditt in Engadget (Archive)
Text of article:
Gamergate, a loosely organized movement that led to the widespread harassment of women in the video game community around 2014. Gamergate targeted game developers Zoe Quinn and Brianna Wu, and Feminist Frequency founder Anita Sarkeesian, among others.
Beginning in August 2014, supporters of the Gamergate movement targeted several women in the video game industry, including game developers Zoë Quinn and Brianna Wu, as well as feminist media critic Anita Sarkeesian.
. . .
Gamergate supporters typically organized . . . on online platforms . . . Gamergate has no official leaders, spokespeople, or manifesto.
August 2, 2017 — DC, Marvel & Archie Comics Show Solidarity Against Online Trolls by Emily Donn in ScreenRant (Archive)
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The Gamergate movement has gone so far as to make rape and death threats against women working in the video game industry, as well as doxing
the Gamergate movement targeted several women in the video game industry . . . Harassment . . . included doxing, threats of rape, and death threats.
August 8, 2017 — The right is coming out in support of the fired author of the Google manifesto by Rob Price in Business Insider (Archive)
Text of article:
. . . the “Gamergate” controversy. It was a culture war over the role of progressivism, feminism, and cultural criticism in video games and sexism within gaming culture, and led to mass harassment of multiple prominent women in the industry.
The Gamergate controversy concerns issues of sexism and progressivism in video game culture . . .
. . . the Gamergate movement targeted several women in the video game industry . . .
. . .
The controversy has been described as a manifestation of a culture war over cultural diversification, artistic recognition, and social criticism in video games . . . Many supporters of Gamergate oppose what they view as the increasing influence of feminism on video game culture . . .
August 11, 2017 — Google cancels staff meeting after Gamergate-style attack on employees by Julia Carrie Wong, Olivia Solon and Sam Levin in The Guardian (Archive)
Text of article:
similar campaigns of harassment . . . by Gamergaters in 2014. Both movements . . . sometimes using anonymous online identities . . .
. . .
Ostensibly, Gamergate was also concerned with ethics in game journalism and protecting the “gamer” identity, but it manifested itself as a right-wing backlash against progressivism.
Gamergate was the warm-up: an online movement that began because a man wanted to punish his ex-girlfriend. It escalated into a sustained period of harassment against progressive figures in the gaming industry — mostly women — including game developer Zoe Quinn, feminist critic Anita Sarkeesian and developer Brianna Wu.
The Gamergate controversy . . . stemming from a harassment campaign . . .
Beginning in August 2014, supporters of the Gamergate movement targeted several women in the video game industry, including game developers Zoë Quinn and Brianna Wu, as well as feminist media critic Anita Sarkeesian. After Eron Gjoni, Quinn’s former boyfriend, wrote a disparaging blog post about her . . . Gamergate supporters claimed unethical collusion between the press and feminists, progressives, and social critics. . . .
Gamergate supporters typically organized anonymously . . .
The controversy has been described as a manifestation of a culture war over . . . the social identity of gamers. . . . Gamergate is often viewed as a right-wing backlash against progressivism.
August 12, 2017 — Google Doesn’t Want What’s Best for Us by Jonathan Taplin in The New York Times (Archive)
Text of article:
Gamergate — an online movement that targeted women in the video game industry
the Gamergate movement targeted several women in the video game industry
August 23, 2017 — Gamescom 2017 reveals boon and bane of the gaming industry by Benjamin Bathke in Deutsche Well (Archive)
Text of article:
the Gamergate controversy, a 2014 harassment campaign conducted primarily through the use of the hashtag #GamerGate
The Gamergate controversy . . . a harassment campaign conducted primarily through the use of the hashtag #GamerGate.
Note: Article originally did not mention GamerGate until August 28th.
September 25, 2017 — We’re under constant threat of cyberattack, and Congress isn’t prepared to do anything about it by Brianna Wu in The Washington Post (Archive)
Text of article:
. . . the Internet harassment campaign known as Gamergate, where women in the game industry were subjected to death threats, rape threats and malicious exposure of personal information
The Gamergate controversy . . . stemming from a harassment campaign . . .
. . . the Gamergate movement targeted several women in the video game industry . . . Harassment . . . included doxing, threats of rape, and death threats.
Note: Links to the GamerGate page on Wikipedia.
October 25, 2017 — YouTube Trumpkin and Former Milo Intern Kills His Own Dad for Calling Him a Nazi by Brandy Zadrozny in The Daily Beast (Archive)
Test of article:
GamerGate . . . the campaign of online harassment (doxing, and rape and death threats were favored practices) targeting female video-game developers in 2014
Gamergate controversy . . . stemming from a harassment campaign . . .
. . . targeted several women in the video game industry, including game developers . . . Harassment . . . included doxing, threats of rape, and death threats.
November 20, 2017 — The Tech Industry’s Gender-Discrimination Problem by Sheelah Kolhatkar in The New Yorker (Archive)
Text of article:
. . . in 2014, with Gamergate, when several women in the video-game industry, including the game critic Anita Sarkeesian, were targeted by an angry mob online. Anonymous cyber harassers published the women’s addresses and other personal information and made death threats and rape threats
. . . in August 2014, supporters of the Gamergate movement targeted several women in the video game industry, including . . . feminist media critic Anita Sarkeesian . . . Harassment . . . included doxing, threats of rape, and death threats.
November 29, 2017 — Today’s online world calls for good digital citizenship by Larry Magid in The Mercury News (Archive)
Text of article:
“Gamergate” is a term that applies to a series of misogynistic attacks on women in the video-game industry . . . Anita Sarkeesian, Zoë Quinn and other women were . . . threatened with rape and other violence.
the Gamergate movement targeted several women in the video game industry, including game developers Zoë Quinn . . . as well as feminist media critic Anita Sarkeesian. . . . Harassment . . . included doxing, threats of rape, and death threats.
Note: Links to the GamerGate page on Wikipedia.
December 7, 2017 — Local playwright stages absurd, farcical play that echoes the times by Terry Jacoby in The Oakland Press (Archive)
Text of article:
the Gamergate controversy, which . . . concerns issues of sexism and progressivism in video game culture, stemming from a harassment campaign conducted primarily through the use of the hashtag #GamerGate.
The Gamergate controversy concerns issues of sexism and progressivism in video game culture, stemming from a harassment campaign conducted primarily through the use of the hashtag #GamerGate.
Notes: Directly attributes to Wikipedia. Also published in The News-Herald (Archive).
January 5, 2018 — The FBI Didn’t Charge Gamergaters Who Admitted to Threatening Women by Elizabeth King in Brit+Co (Archive)
Text of article:
Gamergate, an online harassment campaign that targeted women with influence in the gaming community, vicious trolls sent thousands of harassing and threatening messages to women gamers, including death and rape threats.
. . .
Gamergate began in 2014, and was born on the notoriously troll-ridden message board 4chan . . . Gamergate was born with a 9,000-word diatribe penned by a man named Eron Gjoni against his ex-girlfriend, the video game developer Zoe Quinn. Gjoni and others who were galvanized by his rant framed Gamergate as a crusade for “ethics in games journalism,” but in truth, Gamergate is a viciously misogynistic attack on women in gaming . . .
Following Gjoni’s post about Quinn, Gamergaters began harassing her, sending death and rape threats. Other women in gaming were then also harassed and abused as Gamergate gained steam. Feminist game critic Anita Sarkeesian became the target of Gamergaters, and even had to cancel a speech about representations of women in video games at Utah State University in 2014 because someone threatened to carry out “the deadliest school shooting in American history.”
. . . Brianna Wu, CEO of the gaming studio Giant Spacekat, and her husband had to leave their home . . . after she received death threats.
The Gamergate controversy . . . stemming from a harassment campaign . . .
Beginning in August 2014, supporters of the Gamergate movement targeted several women in the video game industry, including game developers Zoë Quinn and Brianna Wu, as well as feminist media critic Anita Sarkeesian. After Eron Gjoni, Quinn’s former boyfriend, wrote a disparaging blog post about her, #gamergate hashtag users falsely accused Quinn of an unethical relationship with journalist Nathan Grayson. Harassment campaigns against Quinn and others included doxing, threats of rape, and death threats. Gamergate supporters claimed unethical collusion between the press and feminists, progressives, and social critics.
. . .
. . . a 9,425-word blog post . . . The post was linked on 4chan . . .
. . .
Sarkeesian canceled an October 2014 speaking appearance at Utah State University (USU) after the school received three anonymous threats . . .
. . .
Brianna Wu, another independent game developer and co-founder of video game studio Giant Spacekat, . . . became the target of . . . death threats on Twitter and elsewhere. After contacting police, Wu fled her home with her husband . . .
January 24, 2018 — The video games industry isn’t yet ready for its #MeToo moment by Keza McDonald in The Guardian (Archive)
Text of article:
during Gamergate, a 2014 harassment campaign that almost exclusively targeted women working in video games under the smokescreen of “ethics in video games journalism”
The Gamergate controversy . . . stemming from a harassment campaign . . .
. . . in August 2014, supporters of the Gamergate movement targeted several women in the video game industry . . . Gamergate supporters claimed unethical collusion between the press and feminists, progressives, and social critics. These concerns have been dismissed by commentators
Janury 31, 2018 — ‘Non-Player Character,’ based on Gamergate, comes to stage in the time of #MeToo by Brandon Yu in The San Francisco Chronicle (Archive)
Text of article:
Gamergate, the 2014 controversy in the video game world in which a game developer named Zoë Quinn was subjected to a widespread online harassment campaign born from an ex-boyfriend’s blog post. As Quinn and eventually other women — including feminist media critic Anita Sarkeesian — became targets of death threats and doxxing (the act of publicizing an individual’s personal and private information) . . .
The Gamergate controversy . . .
Beginning in August 2014, supporters of the Gamergate movement targeted several women in the video game industry, including game developers Zoë Quinn . . . as well as feminist media critic Anita Sarkeesian. . . . Quinn’s former boyfriend, wrote a disparaging blog post about her, #gamergate hashtag users falsely accused Quinn of an unethical relationship with journalist Nathan Grayson. Harassment . . . included doxing, threats of rape, and death threats.
February 21, 2018 — Male Supremacy in Southern Poverty Law Center (Archive)
Text of article:
. . . the 2014 #Gamergate campaign. Ignited by a blog-post by an ex-boyfriend of female video game developer Zoë Quinn — which led to unfounded accusations that Quinn had slept with men in return for positive coverage of her game — #Gamergate turned into a full-blown campaign of harassment against women in the video game industry.
Coordinated from gaming platforms to image boards like 4chan to Reddit and YouTube, the campaign was defined by digital death and rape threats. . . . some “gamergaters” claimed to be motivated by their indignation over the supposed collusion between media industries and feminism, rather than by misogyny.
The Gamergate controversy . . . stemming from a harassment campaign . . .
Beginning in August 2014, . . . the Gamergate movement targeted several women in the video game industry . . . Quinn’s former boyfriend, wrote a disparaging blog post about her, #gamergate hashtag users falsely accused Quinn of an unethical relationship with journalist Nathan Grayson. Harassment . . . included . . . threats of rape, and death threats. Gamergate supporters claimed unethical collusion between the press and feminists, progressives, and social critics. . . .
Gamergate supporters typically organized anonymously or pseudonymously on online platforms such as 4chan . . . and Reddit.
February 21, 2018 — Mike Cernovich in Southern Poverty Law Center (Archive)
Text of article:
#Gamergate, a coordinated campaign of harassment against women in the gaming industry.
. . .
the 2014 #Gamergate harassment campaign, coordinated across social media platforms and online forums. Ignited by a blog-post by Eron Gjoni, an ex-boyfriend of female video game developer Zoë Quinn, in which he accused Quinn of sleeping with men in return for positive coverage of her game, #Gamergate turned into a full-blown campaign of harassment against women in the video game industry masquerading as a campaign for “ethics” in gaming journalism.
. . . in August 2014, supporters of the Gamergate movement targeted several women in the video game industry . . . Eron Gjoni, Quinn’s former boyfriend, wrote a disparaging blog post about her, #gamergate hashtag users falsely accused Quinn of an unethical relationship with journalist Nathan Grayson. . . . Gamergate supporters claimed unethical collusion between the press and feminists, progressives, and social critics.
Gamergate supporters typically organized anonymously or pseudonymously on online platforms such as 4chan, Internet Relay Chat, Twitter and Reddit.
March 1, 2018 — ‘More than boy, girl, male, female’: exploring young people’s views on gender diversity within and beyond school contexts by Sara Bragg, Emma Renold, Jessica Ringrose and Carolyn Jackson in Sex Education (Archive)
Text of article:
The ‘gamergate controversy’ here refers to incidents related to the harassment and abuse of (mostly women) games developers and journalists, from 2014 onwards. It is usually seen as a right-wing backlash against progressivism in the games industry, although portrayed by supporters as about corruption in journalism.
The Gamergate controversy . . . stemming from a harassment campaign . . .
Beginning in August 2014, supporters of the Gamergate movement targeted several women in the video game industry . . . Gamergate supporters claimed unethical collusion between the press and feminists, progressives, and social critics.
. . .
Gamergate is often viewed as a right-wing backlash against progressivism.
Note: Description is from a note.
March 8, 2018 — #MeToo Forces South by Southwest Festival to Confront Sexism by Selina Wong in Bloomberg News (Archive)
Text of article:
GamerGate, a monthslong harassment campaign that targeted several women in the video game industry.
The Gamergate controversy . . . stemming from a harassment campaign . . .
. . . targeted several women in the video game industry
March 19, 2018 — Hertfordshire school bomb threats are latest in history of hoax threats made by gaming community by Matthew Mohan-Hickson in Hertfordshire Mercury (Archive)
Text of article:
In the video game community the Gamergate controversy is notorious and involved various forms of harassment, including death and rape threats.
Beginning in August 2014, the movement targeted several woman in the video game industry over claims that ‘feminism’ was ruining video games.
Game developers Zoe Quinn and Brianna Wu were prominent targets during the Gamergate controversy, as well as media critic Anita Sarkeesian, and all received forms of harassment.
This included death and rape threats and claims of unethical collusion between the press and women in games industry.
Victims were also doxed — which is when people research and the broadcast personal information about people on the internet, such as addresses.
The Gamergate controversy . . . in video game culture . . .
Beginning in August 2014, . . . the Gamergate movement targeted several women in the video game industry, including game developers Zoë Quinn and Brianna Wu, as well as feminist media critic Anita Sarkeesian. . . . Harassment campaigns . . . included doxing, threats of rape, and death threats. Gamergate supporters claimed unethical collusion between the press and feminists, progressives, and social critics.
. . .
Many supporters of Gamergate oppose what they view as the increasing influence of feminism on video game culture . . .
the Internet-based practice of researching and broadcasting private or identifiable information (especially personally identifiable information) about an individual . . .
Note: Includes apparent research from Wikipedia page on doxing.
April 1, 2018 — More women in gaming is a very good thing by Addison Langford in The Joplin Globe (Archive)
Text of article:
“Gamergate” is a . . . controversy in the game industry. . . . “gamergate” is a blanket term for the controversy and used to describe the harassment campaign and actions of those participating in it.
Supporters of the group say they are fighting against journalists they claim are unethical; many are also criticized for their feminist views. Opponents of “gamergate” are quick to point you to the many members of the movement who have harassed the many people in the industry who are against the group.
The Gamergate controversy . . . Gamergate is used as a blanket term for the controversy as well as for the harassment campaign and actions of those participating in it.
. . . the Gamergate movement targeted several women in the video game industry . . . Gamergate supporters claimed unethical collusion between the press and feminists, progressives, and social critics
. . .
As a result, Gamergate has often been defined by the harassment its supporters committed.
April 4, 2018 — The Rise of Male Supremacist Groups by Stephanie Russell-Kraft in The New Republic (Archive)
Text of article:
. . . the 2014 Gamergate harassment campaign, which targeted women in the video game and media industries with doxxing and threats of rape and death.
. . . in August 2014, supporters of the Gamergate movement targeted several women in the video game industry . . . Harassment campaigns . . . included doxing, threats of rape, and death threats.
April 19, 2018 — McInnes, Molyneux, and 4chan: Investigating pathways to the alt-right in Southern Poverty Law Center (Archive)
Text of article:
Gamergate, a harassment campaign against women in gaming that began in 2014. Anonymous harassers targeted women who worked in or commented on the industry for daring to enter a male-dominated space. Abusers used 4chan and other platforms to organize. After choosing their targets, the mob would dox them, send them rape and death threats
Gamergate . . . stemming from a harassment campaign . . .
Beginning in August 2014, supporters of the Gamergate movement targeted several women in the video game industry . . . Harassment . . . included doxing, threats of rape, and death threats.
. . .
Gamergate supporters typically organized anonymously or pseudonymously on online platforms such as 4chan . . .
April 22, 2018 — Breaking Gender Code:Hackathons,Gender, and the Social Dynamics of Competitive Creation by Siân JM Brooke (Archive)
Text of article:
Concerns issues of sexism and progressivism in video game culture, stemming from a harassment campaign of women in the industry beginning in August 2014, nicknamed GamerGate.
Gamergate controversy concerns issues of sexism and progressivism in video game culture, stemming from a harassment campaign . . .
Beginning in August 2014, . . . Gamergate . . . targeted several women in the video game industry
Note: Description was from a footnote.
June 2018 — On Some Cognitive Characteristics of English Neologisms by Araksya Stepanyan (Archive)
Text of article:
the Gamergate controversy concerns issues of sexism and progressivism in video game culture, stemming from a harassment campaign conducted primarily through the use of the Twitter hashtag #GamerGate.
The Gamergate controversy stemmed from a harassment campaign conducted primarily through the use of the hashtag #GamerGate. The controversy centered on issues of sexism and progressivism in video game culture.
June 19, 2018 — VidCon CEO addresses last year’s Anita Sarkeesian incident: ‘We made a mistake’ by Julie Alexander in Polygon (Archive)
Text of article:
GamerGate, a harassment campaign that targeted women in the games industry masked as a fight for ethics in games journalism
Gamergate controversy stemmed from a harassment campaign . . .
. . .targeted several women in the video game industry
October 8, 2018 — Comicsgate: What is it, exactly, and what’s going on? by Chris Jancelewicz in Global News (Archive)
Text of article:
Gamergate . . . is an online-born controversy that started up in 2014 . . . Gamergate supporters believe there is a strong influx of females and feminism inundating the gamer world . . . Additionally, supporters say there’s unethical collusion between the media and said feminists, along with others pushing for diversification.
The pro-Gamergaters are known for their ruthless online harassment of people they perceive to be pushing this agenda. That includes doxxing, the release of one’s personal information (real name, address, etc.) into the public sphere. To make things even more complicated, Gamergate supporters usually deny the harassment took place or accuse the victim of manufacturing the abuse.
Gamergate controversy stemmed from a harassment campaign . . .
In August 2014, the harassment campaign targeted several women in the video game industry . . . Harassment . . . included doxing . . .
. . .
Gamergate supporters said there was unethical collusion between the press and feminists, progressives, and social critics. . . . Gamergate has often been defined by the harassment its supporters engaged in. Gamergate supporters have frequently responded to this by denying that the harassment took place or by falsely claiming that it was manufactured by the victims.
The controversy has been described as a manifestation of a culture war over cultural diversification . . . Many supporters of Gamergate oppose what they view as the increasing influence of feminism on video game culture . . .
October 10, 2018 — Even in video games, it’s all political by Will Harrison in The Blade (Archive)
Text of article:
2014’s “Gamergate” controversy began — a blatant harassment campaign directed at women in the industry, as well as at issues of gender, inclusivity, and progressivism.
The Gamergate controversy stemmed from a harassment campaign . . . The controversy centered on issues of sexism and progressivism in video game culture.
In August 2014 . . .
. . .
The controversy has been described as a manifestation of a culture war over cultural diversification
November 7, 2018 — This popular video game had a suffragette character — the results were depressingly predictable by Luke Mintz in The Daily Telegraph (Archive)
Text of article:
The episode quickly raised parallels to ‘Gamergate’, the disturbing online harassment campaign orchestrated in 2014 by thousands of (mostly-male) gamers. This was sparked off when Zoe Quinn, a games developer from New York, created Depression Quest, a game designed to explore the experience of depression. It received positive reviews in gaming magazines, but faced an immediate backlash online.
Video games, the critics on social media told her, should be about violence, skill, and drama, and they despised what they saw as “politically correct” attempts to infiltrate gaming. For months, Quinn and her family were bombarded with hate messages, coordinated over forums like 4chan and Reddit. The target soon expanded beyond Quinn to several women involved in gaming, including developer Brianna Wu and game critic Anita Sarkeesian.
The Gamergate controversy stemmed from a harassment campaign . . .
. . .
In August 2014, the harassment campaign targeted several women in the video game industry; notably game developers Zoë Quinn and Brianna Wu, as well as feminist media critic Anita Sarkeesian.
. . .
Gamergate supporters organized anonymously or pseudonymously on online platforms . . .
. . .
In 2013, Zoë Quinn, an independent game developer, released Depression Quest, a text-focused game designed to convey the experience of depression . . . The game received positive reviews in the gaming media, but faced backlash online from gamers who disliked its departure from typical game formats emphasizing violence and skill and who opposed “political” intrusions into gamer culture. Quinn was subjected to several months of harassment after its release . . .
. . .
Quinn and her family were subjected to a . . . harassment campaign. . . . Harassment of Gamergate targets was coordinated via . . . forums like 4chan and Reddit.
November 15, 2018 — After cries of sexism, the Source and local geeks consider how to better support each other by Sheila Regan in City Pages (Archive)
Text of article:
Gamergate is a harassment campaign that started in 2014 — and is still going on today — where women in the gaming industry, especially ones who have spoken out against sexism, have been doxxed and have received rape and death threats
The Gamergate controversy stemmed from a harassment campaign . . . centered on issues of sexism . . .
In August 2014, the harassment campaign targeted several women in the video game industry . . . Harassment . . . included doxing, threats of rape, and death threats.
January 5, 2019 — The ‘innocent internet’ died and the 21st century was born by John Leavitt in The Houston Chronicle (Archive)
Text of article:
The hashtag #GamerGate began as part of a harassment campaign against female video game journalists, creators and players in August 2014. It stated that there existed a secret cabal among feminists and journalists to implant hidden or overt “progressive” messages into video games and to promote only games that shared these values.
One major feature of the campaign was ‘Doxxing,’ digging up personal information and posting it online, from home address to personal emails and texts. The other major feature was rape and death threats. People targeted by the harassment often had to flee their homes or completely remove themselves from public life. Some had their bank accounts targeted and had to sell their businesses to survive. Public events got canceled due to threats of mass violence against speakers and audiences claiming affinity with #GamerGate.
The Gamergate controversy stemmed from a harassment campaign conducted primarily through the use of the hashtag #GamerGate.
. . .
In August 2014, the harassment campaign targeted several women in the video game industry . . . Harassment . . . included doxing, threats of rape, and death threats.
. . .
Gamergate supporters said there was unethical collusion between the press and feminists, progressives, and social critics.
. . .
The controversy has been described as a manifestation of a culture war over cultural diversification, artistic recognition, and social criticism in video games, and over the social identity of gamers. Many supporters of Gamergate oppose what they view as the increasing influence of feminism on video game culture . . .
. . .
. . . again fled her home . . .
. . . video game developer Phil Fish had his . . . various accounts and passwords, hacked and publicly posted . . . also exposed documents relating to Fish’s company, Polytron. As a result, Fish left the gaming industry and put Polytron up for sale . . .
. . .
Sarkeesian canceled an October 2014 speaking appearance . . . after the school received three anonymous threats, the second of which claimed affiliation with Gamergate. The initial threat proposed that “a Montreal Massacre style attack . . . carried out against the attendees, as well as the students and staff . . .
January 23, 2019 — Trapped in a hoax: survivors of conspiracy theories speak out by Ed Pilkington in The Guardian (Archive)
Text of article:
Gamergate, the misogynistic conspiracy theory that ran riot through 4chan, its sister imageboard 8chan, Reddit, Twitter and other social media platforms.
The blow-up began in 2014 when fellow video game developer Zoe Quinn became the target of hundreds of anonymous male trolls propagating the false claim that she had sought to advance her career by having an affair with a video game journalist. The conflagration spread like wildfire, engulfing several other women in and around the gaming world.
The Gamergate controversy stemmed from a harassment campaign . . .
Beginning in August 2014, a harassment campaign targeted several women in the video game industry; notably game developers Zoë Quinn . . . #gamergate hashtag users falsely accused Quinn of an unethical relationship with journalist Nathan Grayson.
. . .
Gamergate supporters organized anonymously or pseudonymously on online platforms such as 4chan, Internet Relay Chat, Twitter, and Reddit.
February 1, 2019 — The weaponization of ‘learn to code’ by Jessica M. Goldstein in ThinkProgress (Archive)
Text of article:
Gamergate was the 2014 harassment campaign aimed at female video game developers and media critics who, in their reporting, analyzed sexist tropes in the games. For their trouble, they faced overwhelming online vitriol and death threats. Game developer Zoe Quinn and critic Anita Sarkeesian were the two most high-profile victims . . . Quinn was doxxed (her address and phone number were publicized) . . .
. . . Gamergaters organized on 4Chan, Reddit, and Twitter. As with this campaign against journalists, Gamergate had its own cover narrative: “Actually, it’s about ethics in gaming journalism.”
The Gamergate controversy stemmed from a harassment campaign . . . The controversy centered on issues of sexism . . . in video game culture. . . .
Beginning in August 2014, a harassment campaign targeted several women in the video game industry; notably game developers Zoë Quinn . . . as well as feminist media critic Anita Sarkeesian. . . . Harassment . . . included doxing . . . and death threats.
. . .
Gamergate supporters organized anonymously or pseudonymously on online platforms such as 4chan, Internet Relay Chat, Twitter, and Reddit. . . . Gamergate supporters said there was unethical collusion between the press and feminists, progressives, and social critics.
. . .
Many supporters of Gamergate oppose what they view as the increasing influence of feminism on video game culture
February 2019 — No More Ideological Gatekeepers? by Prashanth Bhat and Krishnan Vasudevan in Alternative Media Meets Mainstream Politics: Activist Nation Rising
Text of article (exact copying bolded):
the Gamergate controversy in 2014, which revolved around the online video-gaming community. The controversy originated from a harassment campaign organized and conducted primarily through the use of hashtag #Gamergate. The term Gamergate has since been used to refer to the controversy as well as the harassment campaign. Beginning in August 2014, a campaign targeted several women who worked in the video game industry, including game developers Zoë Quinn and media critic Anita Sarkeesian. After an ex-boyfriend of Quinn wrote a disparaging blog post about her, some online gamers using the hashtag #Gamergate accused her of entering a relationship with a news reporter in exchange for positive coverage and threatened her with murder. Those endorsing the blog post attacking Quinn organized themselves under the Twitter hashtag #Gamergate, as well as on websites such as 4chan and 8chan.
Matching text (exact copying bolded):
The Gamergate controversy stemmed from a harassment campaign conducted primarily through the use of the hashtag #GamerGate. The controversy centered on . . . video game culture. Gamergate is used as a blanket term for the controversy as well as for the harassment campaign . . .
Beginning in August 2014, a harassment campaign targeted several women in the video game industry; notably game developers Zoë Quinn and Brianna Wu, as well as feminist media critic Anita Sarkeesian. After Eron Gjoni, Quinn’s former boyfriend, wrote a disparaging blog post about her, #gamergate hashtag users falsely accused Quinn of an unethical relationship with journalist Nathan Grayson. Harassment . . . included . . . death threats.
Gamergate supporters organized anonymously or pseudonymously on online platforms such as 4chan, Internet Relay Chat, Twitter, and Reddit.
March 20, 2019 — The New Zealand Attack Exposed How White Supremacy Has Long Flourished Online by Billy Perrigo in Time (Archive)
Text of article:
in August 2014 . . . “Gamergate” . . . a harassment campaign targeting female video-gamers, coordinated partly on 4chan by users who were furious about what they saw as the unacceptable influence of progressive values, including feminism, over video-gaming culture.
The Gamergate controversy stemmed from a harassment campaign . . . centered on issues of sexism and progressivism in video game culture.
. . .
Beginning in August 2014, a harassment campaign targeted several women in the video game industry . . .
. . .
Gamergate supporters organized anonymously or pseudonymously on online platforms such as 4chan . . . Gamergate supporters said there was unethical collusion between the press and feminists, progressives, and social critics.
. . .
Many supporters of Gamergate oppose what they view as the increasing influence of feminism on video game culture
April 8, 2019 — Glendale native Benita Novshadian is one of the world’s top female ‘Counter-Strike’ players by Lila Seidman in The Los Angeles Times (Archive)
Text of article:
Beginning in 2014, a harassment campaign known as Gamergate targeted several women in the gaming industry . . .
The Gamergate controversy . . .
Beginning in August 2014, a harassment campaign targeted several women in the video game industry . . .
April 24, 2019 — Online Hate: From the Far-Right to the ‘Alt-Right’ and from the Margins to the Mainstream by Aaron Winter in Online Othering: Exploring Digital Violence and Discrimination on the Web
Text of book (exact copying bolded):
Gamergate . . . In August 2014, a harassment campaign targeted several women in the video game industry, including developers Zoë Quinn and Brianna Wu, as well as feminist media critic Anita Sarkeesian who was, with others critical of sexism and racism in games and gamer culture. #GamerGate hashtag users represented a backlash against such criticism and progressive politics in gamer culture. They also accused Quinn of an unethical, sexual, relationship with journalist Nathan Grayson in exchange for positive reviews. Gamergate supporters organized anonymously or pseudonymously on online platforms such as 4chan, Internet Relay Chat, Twitter, and Reddit.
Matching text (exact copying bolded):
The Gamergate controversy stemmed from a harassment campaign . . . The controversy centered on issues of sexism and progressivism in video game culture.
Beginning in August 2014, a harassment campaign targeted several women in the video game industry; notably game developers Zoë Quinn and Brianna Wu, as well as feminist media critic Anita Sarkeesian. . . . #gamergate hashtag users falsely accused Quinn of an unethical relationship with journalist Nathan Grayson.
. . .
Gamergate supporters organized anonymously or pseudonymously on online platforms such as 4chan, Internet Relay Chat, Twitter, and Reddit.
. . .
The controversy has been described as a manifestation of a culture war over . . . social criticism in video games . . . Many supporters of Gamergate oppose what they view as the increasing influence of feminism on video game culture; as a result, Gamergate is often viewed as a right-wing backlash against progressivism.
May 20, 2019 — Microsoft announces Xbox content moderation to cut back on toxic comments by Jordan Novet in CNBC (Archive)
Text of article:
the Gamergate controversy, which led to people harassing and making threats against women.
The Gamergate controversy stemmed from a harassment campaign . . .
. . . targeted several women . . . Harassment . . . included . . . threats . . .
Note: Links to the GamerGate page on Wikipedia.
May 30, 2019 — Reproductive Losses Challenges to LGBTQ Family-Making by Christa Craven
Text of book:
. . . the 2014 online harassment campaign against several women in the video game industry — particularly game developers Zoë Quinn and Brianna Wu, and feminist media critic Anita Sarkeesian — that became known as Gamergate. Harassment included doxing (broadcasting private, personal, or identifying information), threats of rape, and death threats. As technology journalist and digital media editor Chrisella Herzog has written, these were intimately linked to “violent sexism, homophobia, and transphobia [as well as] virulent strains of anti- Semitism, racism, and neo Nazism” . . .
. . . Gamergate controversy stemmed from a harassment campaign . . .
Beginning in August 2014, a harassment campaign targeted several women in the video game industry; notably game developers Zoë Quinn and Brianna Wu, as well as feminist media critic Anita Sarkeesian . . . Harassment . . . included doxing, threats of rape, and death threats.
. . .
Chrisella Herzog states that in addition to violent sexism, Gamergate has virulent strains and violent sentiments of homophobia, transphobia, anti-Semitism, racism, and neo-Nazism.
Note: Description is from a note.
June 18, 2019 — Marx at the Arcade Consoles, Controllers, and Class Struggle by Jamie Woodcock
Text of book:
. . . developed into an online harassment campaign through the hashtag #GamerGate, targeting game developers Zoë Quinn and Brianna Wu, feminist media critic Anita Sarkeesian, and many others, including academics. As the campaign escalated, forms of harassment started, including doxing, threats of sexual violence, and death threats. In 2014, it became covered more widely in the media, which began to discuss a “culture war” taking place over videogames.
. . . a harassment campaign conducted primarily through the use of the hashtag #GamerGate . . .
Beginning in August 2014, a harassment campaign targeted several women in the video game industry; notably game developers Zoë Quinn and Brianna Wu, as well as feminist media critic Anita Sarkeesian . . . Harassment . . . included doxing, threats of rape, and death threats.
. . .
The controversy has been described as a manifestation of a culture war . . .
July 6, 2019—The Alt-Right as Counterculture: Memes, Video Games and Violence by Rumi Khan in Harvard Political Review (Archive)
Text of article:
. . . the infamous Gamergate controversy in 2014 . . . which started with allegations of unethical behavior in gaming journalism, but soon degenerated into a sexist harassment campaign against women in gaming and game development. Gamergate was a classic culture war that planted the seeds for an alt-right reaction to feminist critiques of video games, especially as the previous vanguard of gamers saw their culture becoming mainstream and their “gamer” identity dissolved. This notion that a ‘pure’ or ‘perfect’ gamer culture and identity must be defended from invading female, non-white and queer people . . .
The Gamergate controversy stemmed from a harassment campaign . . .
Beginning in August 2014, a harassment campaign targeted several women in the video game industry . . .
. . .
Gamergate supporters said there was unethical collusion between the press and feminists, progressives, and social critics.
. . .
The controversy has been described as a manifestation of a culture war over cultural diversification, artistic recognition, and social criticism in video games, and over the social identity of gamers. Many supporters of Gamergate oppose what they view as the increasing influence of feminism on video game culture . . .
Note: Article directly links Wikipedia and RationalWiki for unrelated details.
August 3, 2019 — E3 Website Accidentally Doxed Contact Info for 2,000 Journalists by Michael Kan in PC Gamer (Archive)
Text of article:
in 2014 during the Gamergate controversy, when an online harassment campaign targeted several women in the industry, who received death and rape threats.
Gamergate controversy stemmed from a harassment campaign . . .
Beginning in August 2014, a harassment campaign targeted several women in the video game industry . . . Harassment . . . included . . . threats of rape, and death threats.
August 4, 2019 — What is 8Chan, the ‘dark reach of the internet’ where the El Paso shooter allegedly posted his manifesto? by Laurence Dodds in The Daily Telegraph (Archive)
Text of article:
in August 2014 . . . Gamergate, an intense political controversy in the world of video games which set the pattern for many of the culture wars we now see today. Beginning with a harassment campaign against a female game developer, it quickly snowballed into a generalised backlash against feminism and “political correctness” in video games.
Adherents characterised Gamergate as a “consumer rights movement”, but it spawned numerous harassment “operations” designed to drive prominent women out of the industry.
Gamergate controversy . . .
Beginning in August 2014, a harassment campaign targeted several women in the video game industry; notably game developers Zoë Quinn . . . #gamergate hashtag users falsely accused Quinn of an unethical relationship with journalist Nathan Grayson.
. . .
Gamergate supporters said there was unethical collusion between the press and feminists, progressives, and social critics. . . . Gamergate has often been defined by the harassment its supporters engaged in.
. . .
The controversy has been described as a manifestation of a culture war over cultural diversification . . . social criticism in video games . . . Many supporters of Gamergate oppose what they view as the increasing influence of feminism on video game culture; as a result, Gamergate is often viewed as a right-wing backlash against progressivism.
Note: Includes apparent research from Wikipedia page on 8chan.
August 5, 2019 — How 8chan Became A Breeding Ground For Violent Extremism by Jesslyn Cook in The Huffington Post (Archive)
Text of article:
“Gamergate,” an extreme online harassment campaign that targeted several women in the gaming community.
Gamergate controversy stemmed from a harassment campaign . . .
. . . a harassment campaign targeted several women in the video game industry
Note: Includes apparent research from Wikipedia page on 8chan. Also published in CityWatch Los Angeles (Archive).
August 5, 2019 — What is 8chan, the site linked to shooters in Christchurch, Poway and El Paso? by Josefin Dolsten in Jewish Telegraphic Agency (Archive)
Text of article:
Gamergate, a campaign to harass several women in the video gaming industry.
Gamergate controversy stemmed from a harassment campaign . . .
. . . a harassment campaign targeted several women in the video game industry . . .
August 6, 2019 — Video Games Have Nothing to Do With Mass Shootings. But Gamers Kinda Do. by Ali Breland in Mother Jones (Archive)
Text of article:
Gamergate, an extensive online culture war that started in 2o14, featuring vicious harassment campaigns targeting women in the gaming industry. Some gamers were frustrated with what they saw as unnecessary political correctness and progressivism creeping into games in the wake of calls for more diversity in the gaming industry and in games themselves.
The Gamergate controversy stemmed from a harassment campaign . . .
Beginning in August 2014, a harassment campaign targeted several women in the video game industry . . .
. . .
The controversy has been described as a manifestation of a culture war over cultural diversification . . . and social criticism in video games . . . Many supporters of Gamergate oppose what they view as the increasing influence of feminism on video game culture; as a result, Gamergate is often viewed as a right-wing backlash against progressivism.
Note: Includes apparent research from Wikipedia page on 8chan.
August 8, 2019–8chan: the hateful far-right site linked to mass shootings kicked offline by Gunseli Yalcinkaya in Dazed (Archive)
Text of article:
Gamergate in 2014 . . . which began as a harassment campaign (read: rape and death threats) against a female game developer, before quickly snowballing into a more general backlash against feminism and political correctness in gaming.
The Gamergate controversy stemmed from a harassment campaign . . .
Beginning in August 2014, a harassment campaign targeted several women in the video game industry; notably game developers . . . Harassment . . . included . . . threats of rape, and death threats.
. . .
The controversy has been described as a manifestation of a culture war over . . . social criticism in video games . . . Many supporters of Gamergate oppose what they view as the increasing influence of feminism on video game culture; as a result, Gamergate is often viewed as a right-wing backlash against progressivism.
Note: Apparently derived from Daily Telegraph article mentioned above.
August 29, 2019 — Skin Deep: Dispelling the Science of Race by Gavin Evans
Text of book:
The ‘#GamerGate’ community emerged in 2014, when a game developer, Zoe Quinn, released Depression Quest, which drew from her own experience of depression. It received positive reviews, prompting a vicious backlash from male gamers, who hated its departure from the usual flare of skill-based violence and saw a conspiracy behind the positive reviews. Quinn was forced to flee her home, after a Twitter campaign of harassment, which included rape and murder threats. Her family was threatened, as were her supporters in the media, and other female game developers. The harassment was coordinated through anonymous message boards on Reddit, 4chan, and 8chan.
In 2013, Zoë Quinn, an independent game developer, released Depression Quest, a text-focused game designed to convey the experience of depression though a series of fictional scenarios, based in part on Quinn’s own experience with the illness. The game received positive reviews in the gaming media, but faced backlash online from gamers who disliked its departure from typical game formats emphasizing violence and skill and who opposed “political” intrusions into gamer culture. Quinn was subjected to several months of harassment after its release, including rape and death threats. . . . She ultimately fled her house out of fear for her safety.
. . .
Quinn and her family were subjected to a virulent and often misogynistic harassment campaign. . . . Harassment of Gamergate targets was coordinated via Internet Relay Chat (IRC), spreading rapidly over imageboards and forums like 4chan and Reddit.
. . .
Gamergate supporters subjected others to similar harassment . . . Those who came to the victims’ defense were ridiculed . . .
September 4, 2019 — How social media and tech fuel the far right, explained in TRT World (Archive)
Text of article:
. . . the 2014 Gamergate controversy.
That controversy was borne from issues of sexism and bigotry in videogame culture, and it spawned a long campaign of online harassment for critics.
The Gamergate controversy stemmed from a harassment campaign . . . The controversy centered on issues of sexism and progressivism in video game culture.
. . .
Beginning in August 2014, a harassment campaign targeted several women in the video game industry . . . as well as feminist media critic . . .
October 23, 2019 — The growing problem of online harassment in academe by Christina Frangou in University Affairs (Archive)
Text of article:
. . . Gamergate, a large-scale harassment campaign targeting women in the video game industry.
The Gamergate controversy . . . a harassment campaign targeted several women in the video game industry
January 15, 2020 — A sorry site: 8chan gets the axe, raising questions about internet censorship by Sophie Perryer in The New Economy (Archive)
Text of article:
In 2014, the site played host to Gamergate, an online harassment campaign aimed at developer Zoë Quinn . . . The attack was initiated following the release of the game Depression Quest, which drew on Quinn’s experiences of depression. Having received positive reviews from critics, Quinn was soon made the target of rape and death threats from 8chan users who were dissatisfied with what they considered to be a “political” intrusion into gamer culture.
. . . in August 2014, a harassment campaign targeted several women in the video game industry; notably game developers Zoë Quinn . . .
. . .
. . . released Depression Quest . . . based in part on Quinn’s own experience with the illness. The game received positive reviews in the gaming media, but faced backlash online from gamers . . . who opposed “political” intrusions into gamer culture. Quinn was subjected to several months of harassment after its release, including rape and death threats.
February 13, 2020–4Chan Trolls Target Scandinavian Airlines With Racist Harassment Campaign by Ali Breland in Mother Jones (Archive)
Text of article:
. . . 2014’s Gamergate, a coordinated harassment campaign that started on 4chan and other platforms. In that case, online trolls targeted women in the video game industry in a backlash against efforts to make games, and the industry as a whole, more inclusive toward minorities and women.
in August 2014, a harassment campaign targeted several women in the video game industry . . .
. . .
organized anonymously or pseudonymously on online platforms such as 4chan, Internet Relay Chat, Twitter, and Reddit.
. . .
. . . a culture war over cultural diversification, artistic recognition, and social criticism in video games, and over the social identity of gamers. . . . oppose what they view as the increasing influence of feminism on video game culture; as a result, Gamergate is often viewed as a right-wing backlash against progressivism.
March 12, 2020 — City Lights’ world premiere blurs line between actual, virtual reality by Anne Gelhaus in The Mercury News (Archive)
Text of article:
. . . Gamergate, an online harassment campaign that targeted several women in the video game industry in 2014.
. . . Gamergate . . . in August 2014, a harassment campaign targeted several women in the video game industry
March 31, 2020 — Virtual Offenses: Role of Demographic Factors and Personality Traits by Frantisek Sudzina and Antonin Pavlicek in Information (Archive)
Text of article:
. . . GamerGate controversy, which refers to a 2014 harassment campaign conducted primarily through the use of the #GamerGate hashtag. It opens issues of sexism and progressivism in video game culture . . .
The Gamergate controversy stemmed from a harassment campaign conducted primarily through the use of the hashtag #GamerGate. The controversy centered on issues of sexism and progressivism in video game culture.
May 21, 2020 — How to put COVID-19 content moderation into context by Jilian C. Yorke and David Greene in Brookings TechStream (Archive)
Text of article:
. . . the coordinated harassment campaign known as “Gamergate” that targeted female video game developers and a media critic . . .
. . . a harassment campaign targeted several women in the video game industry; notably game developers Zoë Quinn and Brianna Wu, as well as feminist media critic Anita Sarkeesian.
July 14, 2020 — #MeToo fallout at French video game company Ubisoft could signal industry shift in France24 (Archive)
Text of article:
In 2014, two prominent women developers became the targets of an online harassment campaign known as Gamergate and seen by many as a backlash to growing pressure about sexism.
. . . in August 2014, a harassment campaign targeted several women in the video game industry; notably game developers Zoë Quinn and Brianna Wu . . .
. . .
Many supporters of Gamergate oppose what they view as the increasing influence of feminism on video game culture; as a result, Gamergate is often viewed as a right-wing backlash against progressivism.
November 25, 2020 — Protecting Whiteness Whitelash and the Rejection of Racial Equality by David G. Embrick, J. Scott Carter, Cameron D. Lippard
Text of book:
Gamergate refers to an online harassment campaign and use of the hashtag #Gamergate beginning in 2014. The campaign centered on issues of sexism but included racism and homo/transphobia in video-game culture.
The Gamergate controversy concerned an online harassment campaign, primarily conducted through the use of the hashtag #GamerGate, that centered on issues of sexism and anti-progressivism in video game culture.
Note: Description is from a note.
December 9, 2020 — We need to solve the toxicity within video games by James McMahon in NME (Archive)
Text of article:
. . . Gamergate, the online harassment campaign — which predominantly targetted female and non-binary developers and games journalists — that centred on issues of sexism and anti-progressivism in video game culture.
. . . Gamergate controversy concerned an online harassment campaign . . . that centered on issues of sexism and anti-progressivism in video game culture.
. . .
. . . targeted several women in the video game industry . . .
February 18, 2021 — The global phenomenon of esports — and the sexism that comes with it by Danielle Masterson in NutraIngredients-USA (Archive)
Text of article:
. . . gamergate, a controversial movement from 2014 aimed at pushing out female gamers. The online harassment campaign targeted several women in the video game industry and used the hashtag #GamerGate to further sexism and anti-progressivism in video game culture.
The Gamergate controversy concerned an online harassment campaign, primarily conducted through the use of the hashtag #GamerGate, that centered on issues of sexism and anti-progressivism in video game culture.
. . .
Beginning in August 2014, a harassment campaign targeted several women in the video game industry . . .
February 22, 2021 — Lead designer on new Harry Potter game is Gamergater with ranty YouTube channel by Rob Beschizza in BoingBoing (Archive)
Text of article:
. . . Gamergate, the harassment campaign against women in the game industry.
. . . a harassment campaign targeted several women in the video game industry . . .
Note: Links to the GamerGate page on Wikipedia.
March 24, 2021 — Online harassment is ugly and routine for women in journalism by Alex Gangitano and Julia Manchester in The Hill (Archive)
Text of article:
. . . 2014 after “Gamergate,” an online harassment campaign targeting women in the video game industry.
. . . in August 2014, a harassment campaign targeted several women in the video game industry . . .
March 24, 2021 — How The Controversial Website 8chan Became Central To The QAnon Delusion by Kevin Dolak in Oxygen (Archive)
Text of article:
In 2014, amid the Gamergate harassment campaign against several women in the video game industry . . . included doxing, threats of rape, and death threats against specific women.
. . . in August 2014, a harassment campaign targeted several women in the video game industry; . . . included doxing, threats of rape, and death threats.
April 11, 2021 — The war on women in video game culture by Eyaaz Matwadia in Mail and Guardian (Archive)
Text of article:
The #GamerGate controversy was an online movement centred around sexism and discrimination against women in video game culture. It started after a lengthy blog post, written by a man named Eron Gonji, spread. Here Gonji detailed his romantic relationship with a female game developer named Zoe Quinn and alleged that she had multiple romantic relationships with freelance gaming journalists in exchange for positive press.
Although Gonji later admitted he had no evidence that there was a conflict of interest and that the insinuation was the result of a typo in his post, Quinn became the victim of a massive harassment campaign. Her accounts were hacked, personal information shared and she was forced to leave her home after receiving multiple death threats as well as threats of rape and physical violence. The harassment spread to other women in the gaming industry and those who spoke in her defence.
The Gamergate controversy concerned an online harassment campaign . . . that centered on issues of sexism and anti-progressivism in video game culture.
. . .
. . . Gamergate began in 2014 as a personal attack on Quinn, incited by a blog post by Quinn’s former boyfriend Eron Gjoni. Called the “Zoe Post”, it was a lengthy, detailed account of their relationship and breakup . . . The blog falsely implied that Quinn had a sexual relationship with Nathan Grayson, a reporter for the website Kotaku, in exchange for a favorable review of Depression Quest. Gjoni later blamed the insinuation on a typographical error, saying that he had “no evidence” of a sexual conflict of interest on Quinn’s part.
. . .
After Gjoni’s blog post, Quinn and their family were subjected to a virulent and often misogynistic harassment campaign.
. . .
The attacks included doxing (researching and broadcasting personally identifiable information about an individual) and hacking of their . . . accounts; they were again subjected to rape and death threats. Quinn again fled their home to stay with friends.
. . .
Gamergate supporters subjected others to similar harassment . . . Those who came to the victims’ defense . . .
Note: Links to the GamerGate page on Wikipedia.
May 8, 2021 — The Rise of the Gamer Girl Aesthetic and What it Means For Women by “Americanspy” in eBaum’s World (Archive)
Text of article:
In short, Gamergate was an
“online harassment campaign, primarily conducted through the use of the hashtag #GamerGate, that centered on issues of sexism and anti-progressivism in video game culture. Gamergate is used as a blanket term for the controversy as well as for the harassment campaign and actions of those participating in it.”
The viewpoint of Gamergate supporters was mixed but included protecting the cultural “gamer identity” through an anti-diversity campaign labeled a “movement for ethics in games journalism”. Alone those views were not necessarily harmful but individuals who threatened to rape and kill female journalists and developers who represented the increased female pov in the gaming industry were considered to be associated with Gamergate.
. . . Gamergate . . . an online harassment campaign, primarily conducted through the use of the hashtag #GamerGate, that centered on issues of sexism and anti-progressivism in video game culture. Gamergate is used as a blanket term for the controversy as well as for the harassment campaign and actions of those participating in it.
. . . women in the video game industry; notably game developers Zoë Quinn and Brianna Wu, as well as feminist media critic Anita Sarkeesian . . . included . . . threats of rape, and death threats.
Gamergate supporters said there was unethical collusion between the press and feminists, progressives, and social critics . . . As a result, Gamergate has often been defined by the harassment its supporters engaged in.
. . .
. . . over cultural diversification, artistic recognition, and social criticism in video games, and over the social identity of gamers. Many supporters of Gamergate oppose what they view as the increasing influence of feminism on video game culture
Note: Links to the GamerGate page on Wikipedia.
May 30, 2021 — The History of Video Games by Charlie Fish
Text of book (exact copying bolded):
Gamergate was essentially a loosely organized anonymous right-wing backlash against progressivism in video games. It started in August 2014 as a personal attack against video game developer Zoë Quinn after her ex-boyfriend published a blog post that erroneously implied she had slept with a video game journalist in exchange for favorable coverage of her interactive fiction game Depression Quest. Despite the blog post later being updated to correct the error, Quinn and her family received such extreme levels of misogynistic abuse, along with doxing and threats, that she fled her home for her safety on at least two occasions. This sustained attack grew into a systematic harassment campaign against female video game developers and critics, dubbed Gamergate after actor Adam Baldwin coined the term on Twitter. Attempts to bring legal action against the perpetrators of these attacks and crimes have been unsuccessful, in part because it is difficult trace which individuals are responsible.
By way of a silver lining, the severity of these attacks has helped to bring issues of progressivism, representation, and the treatment of women in video gaming into the public eye, and has been a catalyst for change. The industry has been gradually responding by improving the way that women and minorities are represented in video games, and by taking steps to prevent harassment in online video gaming communities and social media platforms.
Matching text (exact copying bolded):
Beginning in August 2014, a harassment campaign targeted several women in the video game industry; notably game developers Zoë Quinn and Brianna Wu, as well as feminist media critic Anita Sarkeesian.
. . .
Gamergate proponents (“Gamergaters”) have stated that they were a movement, but had no official leaders or manifesto. Gamergate supporters organized anonymously or pseudonymously . . .
. . .
Gamergate is often viewed as a right-wing backlash against progressivism. Industry responses to the harassment campaign have focused on ways to minimize harm and prevent similar events. Gamergate has led figures both inside and outside the industry to focus on methods of addressing online harassment.
. . .
They ultimately fled their house out of fear for their safety.
. . .
. . . began in 2014 as a personal attack on Quinn, incited by a blog post by Quinn’s former boyfriend Eron Gjoni . . . The blog falsely implied that Quinn had a sexual relationship with Nathan Grayson, a reporter for the website Kotaku, in exchange for a favorable review of Depression Quest. Gjoni later blamed the insinuation on a typographical error . . .
. . . Quinn and their family were subjected to a virulent and often misogynistic harassment campaign . . . adopting the hashtag “#Gamergate” after it was coined by the actor Adam Baldwin, whose nearly 190,000 Twitter followers helped the spread of the hashtag.
. . .
. . . The attacks included doxing (researching and broadcasting personally identifiable information about an individual) and hacking of their Tumblr, Dropbox, and Skype accounts; they were again subjected to rape and death threats. Quinn again fled their home to stay with friends.
. . .
Though Newsweek reported that the FBI had a file regarding Gamergate, no arrests have been made nor charges filed, and parts of the FBI investigation into the threats had been closed in September 2015 due to a lack of leads. Former FBI supervisory special agent for cybercrimes, Tim Ryan, stated that cyberharassment cases are a low priority for authorities because it is difficult to track down the perpetrator and they have lower penalties compared to other crimes they are tasked to enforce.
. . .
Vanity Fair’s Laura Parker stated that the Gamergate situation led those outside of the video game industry to be “flooded with evidence of the video-game community as a poisonous and unwelcoming place”, furthering any negative views they may have had of video games . . .
. . .
Responses to Gamergate have encouraged the video game industry to review its treatment of women and minorities, and to make changes to support them.
June 25, 2021 —Games, Gamification, and eSports Intersections Within Digital and Online Learning by Virginia L. Dickenson in Handbook of Research on Pathways and Opportunities Into the Business of Esports
Text of book:
Sarkessian was included in the event known as #Gamergatc (GG) as was Zoe Quinn and Brianna Wu. Gamergate has been described as an online harassment campaign. promoted through the use of the hashtag #GamerGate. Online platforms such as 4chan, Internet Relay Chats, Twitter. and Reddit were also used to target these women. The threat of rape and death were common threats to all three women.
The Gamergate controversy concerned an online harassment campaign, primarily conducted through the use of the hashtag #GamerGate . . .
Beginning in August 2014, a harassment campaign targeted several women in the video game industry . . . Harassment . . . included doxing, threats of rape, and death threats.
. . . online platforms such as 4chan, Internet Relay Chat chatrooms, Twitter, and Reddit.
July 28, 2021 —EA vice president says ‘there’s really no such thing as gamers’ anymore as the industry has evolved by Ed Nightingale in PinkNews (Archive)
Text of article:
. . . the Gamergate movement that began in 2014, a movement that involved harassing women and focused on sexism and anti-progressivism in the games industry.
Gamergate . . . that centered on issues of sexism and anti-progressivism in video game culture.
. . .
Beginning in August 2014, a harassment campaign targeted several women in the video game industry . . .
Note: Also published in Yahoo! News.
August 17, 2021 — The Social, Cultural and Environmental Costs of Hyper-Connectivity by Mike Hynes
Text of book (exact copying bolded):
Under the hashtag ‘#gamergate’, a general harassment campaign targeted several women in the video game industry, with supporters organising through online platforms such as 4chan, Internet Relay Chat, Twitter, and Reddit. Gamergate supporters argued there was unethical collusion between the press and feminists, progressives and social critics.
Matching text (exact copying bolded):
. . .conducted through the use of the hashtag #GamerGate . . .
. . . a harassment campaign targeted several women in the video game industry . . .
. . .Gamergate supporters organized anonymously or pseudonymously on online platforms such as 4chan, Internet Relay Chat chatrooms, Twitter, and Reddit . . . Gamergate supporters said there was unethical collusion between the press and feminists, progressives, and social critics.
Note: Book includes verbatim copying of a New York Times article.
October 5, 2021 — Brianna Wu Writing For New Gamergate Themed TV Series by Allies Capps in We Got This Covered (Archive)
Text of article:
Gamergate, a harassment campaign centered around sexism and anti-progressivism in video game culture while claiming to be about ethics in video games journalism, has been an extremely hot topic ever since it began in 2014.
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Wu, alongside Zoë Quinn and Anita Sarkeesian, were some of the main targets of Gamergate
Gamergate was an online harassment campaign . . . centered around sexism and anti-progressivism in video game culture. Beginning August 2014, it targeted women in the video game industry — notably game developers Zoë Quinn and Brianna Wu, and feminist media critic Anita Sarkeesian.
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. . . Gamergate, the campaign that began in 2014 that centred around sexism and anti-progressivism in the gaming industry. The campaign targeted women game developers and one feminist media critic, in particular, with behaviours ranging from threats of rape and death to doxing.
Gamergate was an online harassment campaign . . . that centered around sexism and anti-progressivism in video game culture . . . it targeted women in the video game industry — notably game developers Zoë Quinn and Brianna Wu, and feminist media critic Anita Sarkeesian. The harassment campaign included doxing, threats of rape, and death threats.
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Specifically, in 2014, Eron Gjoni — ex-boyfriend of game developer Zoë Quinn — wrote a negative blog post about Quinn which resulted in internet users falsely accusing Quinn of having an unethical relationship with video game journalist Nathan Grayson. The post sparked an online harassment campaign from so-called Gamergaters that included doxing (releasing personal information), rape threats, and death threats against Quinn, fellow game developer Brianna Wu, and media critic Anita Sarkeesian.
Gamergate was an online harassment campaign . . .
Beginning in August 2014, a harassment campaign targeted several women in the video game industry; notably game developers Zoë Quinn and Brianna Wu, as well as feminist media critic Anita Sarkeesian. After Eron Gjoni, Quinn’s former boyfriend, wrote a disparaging blog post about Quinn, #GamerGate hashtag users falsely accused Quinn of an unethical relationship with journalist Nathan Grayson. Harassment campaigns . . . included doxing, threats of rape, and death threats.
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Gamergate was an online harassment campaign that began in August 2014, targeting women in the video game industry, notably Wu and fellow game developer Zoë Quinn, plus feminist media critic Anita Sarkeesian. The campaign promoted sexism and anti-progressivism in video game culture and included disinformation, doxing, threats of rape, and death threats.
Gamergate was an online harassment campaign . . . that promoted sexism and anti-progressivism in video game culture. Beginning in August 2014, the campaign targeted women in the video game industry — notably game developers Zoë Quinn and Brianna Wu, and feminist media critic Anita Sarkeesian. The harassment campaign included doxing, threats of rape, and death threats.
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In 2014, an online harassment campaign called #GamerGate targeted women in the industry and promoted sexism within the space. Zoë Quinn and Brianna Wu, two game developers, faced a majority of the harassment including rape threats, death threats and doxing, which is publically revealing a person’s private information online.
GamerGate was viewed as an anti-progressive movement led by right-wing extremists. It forced the gaming industry to review its treatment of women and minorities within the space.
Gamergate was an online harassment campaign . . . that promoted sexism and anti-progressivism in video game culture. Beginning in August 2014, the campaign targeted women in the video game industry — notably game developers Zoë Quinn and Brianna Wu . . . The harassment campaign included doxing, threats of rape, and death threats.
Gamergate is viewed as a right-wing backlash against progressivism.
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Responses to Gamergate have encouraged the video game industry to review its treatment of women and minorities . . .
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. . . Wu was targeted with death and rape threats during GamerGate, an online harassment campaign against women in the gaming industry that started in 2014.
Gamergate was an online harassment campaign . . . Beginning in August 2014, the campaign targeted women in the video game industry — notably game developers Zoë Quinn and Brianna Wu, and feminist media critic Anita Sarkeesian. The harassment campaign included doxing, threats of rape, and death threats.
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Back in 2014, Gamergate, an online harassment campaign that promoted sexism, took place . . . Several women in the video games industry and the video games press were targeted, notably Zoë Quinn, Brianna Wu and Anita Sarkeesian. Twitter users harassed, abused, mocked and threatened them.
Gamergate was an online harassment campaign . . . that promoted sexism . . . Beginning in August 2014, the campaign targeted women in the video game industry — notably game developers Zoë Quinn and Brianna Wu, and feminist media critic Anita Sarkeesian. The harassment campaign included doxing, threats of rape, and death threats.
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. . . Gamergate, a misogynistic right-wing backlash from online gamers to feminism in the early 2010s.
Gamergate was a misogynistic online harassment campaign and a right-wing backlash . . . Beginning in August 2014 . . .
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. . . the misogynistic online harassment campaign, GamerGate.
Gamergate or GamerGate was a loosely organized misogynistic online harassment campaign . . .
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Women players are subjected to sexism and even threats of physical violence. The 2014 loosely-organized #Gamergate” resulted in an open and unrepentant misogynistic online harassment campaign that targeted female gamers.
Gamergate or GamerGate (GG) was a loosely organized misogynistic online harassment campaign . . . Beginning in August 2014, Gamergate targeted women in the video game industry . . . The harassment campaign included doxing, rape threats, and death threats.
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This problem was highlighted in 2014 and 2015 when women in the video game industry, including Anita Sarkeesian, Brianna Wu, Zoe Quinn and others were harassed and threatened by an anonymous group of trolls using the hashtag “#Gamergate.”
Gamergate or GamerGate (GG) was . . . It was conducted using the hashtag “#Gamergate” primarily in 2014 and 2015 . . . Gamergate targeted women in the video game industry, most notably feminist media critic Anita Sarkeesian and video game developers Zoë Quinn and Brianna Wu, among others. The harassment campaign included . . . threats.
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This debate was accompanied by online harassment, reminding many of 2014’s #GamerGate — a loosely organized online campaign that targeted women and minority peoples in the game industry, media, and academia with threats of violence.
Gamergate or GamerGate (GG) was a loosely-organized misogynistic online harassment campaign . . . in August 2014, Gamergate targeted women in the video game industry . . . The harassment campaign included doxing, rape threats, and death threats.
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Gamergate was an online misogynist harassment campaign that stretched across 2014 and 2015. It originated as a backlash to feminism and women in the video game industry but morphed into a strain of alt-right ideology that many argue radicalized legions of disaffected men.
Gamergate or GamerGate (GG) was a loosely-organized misogynistic online harassment campaign and a right-wing backlash against feminism, diversity, and progressivism in video game culture. It was conducted using the hashtag “#Gamergate” primarily in 2014 and 2015. Beginning in August 2014, Gamergate targeted women in the video game industry . . .
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Gamergate has been viewed as a contributor to the alt-right and other right-wing movements.
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The notorious Gamergate campaign of 2014 is a notable example, where male gamers targeted women in the video game industry and waged a coordinated online harassment campaign. Game developers Zoë Quinn and Brianna Wu, and feminist media critic Anita Sarkeesian, all of whom advocated for games to be less sexist and more progressive, bore the brunt of the harassment that included doxing and threats of rape, brutality, and death.
Gamergate or GamerGate (GG) was a loosely-organized misogynistic online harassment campaign and a right-wing backlash against feminism, diversity, and progressivism in video game culture . . . Beginning in August 2014, Gamergate targeted women in the video game industry, most notably feminist media critic Anita Sarkeesian and video game developers Zoë Quinn and Brianna Wu, among others. The harassment campaign included doxing, rape threats, and death threats.
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Gamergate (an online harassment campaign which began in August 2014, targeted women in the video game industry, most notably the feminist media critic Anita Sarkeesian and video game developers Zoë Quinn and Brianna Wu)
Gamergate . . . a loosely-organized misogynistic online harassment campaign . . . Beginning in August 2014, Gamergate targeted women in the video game industry, most notably feminist media critic Anita Sarkeesian and video game developers Zoë Quinn and Brianna Wu . . .
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“Gamergate” in 2014 . . . a loosely organized misogynistic online harassment campaign saw a right-wing backlash against feminism, diversity, and progressivism in video game culture.
Gamergate or GamerGate (GG) was a loosely organized misogynistic online harassment campaign and a right-wing backlash against feminism, diversity, and progressivism in video game culture.
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Gamergate was a harassment campaign of right-wing backlash against feminism and diversity in video games.
Gamergate or GamerGate (GG) was a . . . harassment campaign and a right-wing backlash against feminism, diversity, and progressivism in video game culture.
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. . . the misogynistic Gamergate Harassment Campaign that targeted feminism, diversity, and progressivism in the gaming community.
Gamergate or GamerGate (GG) was a loosely organized misogynistic online harassment campaign . . . against feminism, diversity, and progressivism in video game culture.
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. . . the Gamergate scandal of 2015 where groups of gamers launched an online harassment campaign against feminism, diversity and progressivism . . .
Gamergate or GamerGate (GG) was a loosely organized misogynistic online harassment campaign . . . against feminism, diversity, and progressivism in video game culture . . . in 2014 and 2015.
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Gamergate in 2014 . . . A loosely organized online harassment campaign targeted feminism and diversity in video game culture . . .
Gamergate or GamerGate (GG) was a loosely organized misogynistic online harassment campaign and a right-wing backlash against feminism, diversity, and progressivism in video game culture . . . Beginning in August 2014, Gamergate targeted women in the video game industry . . .
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. . . the GamerGate movement, a misogynistic harassment campaign against feminism and diversity in video games.
Gamergate or GamerGate (GG) was a loosely organized misogynistic online harassment campaign . . . against feminism, diversity, and progressivism in video game culture.
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Gamergate was an online harassment campaign that promoted sexism and anti-progressivism in video game culture.
Gamergate was an online harassment campaign . . . that promoted sexism and anti-progressivism in video game culture.
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. . . the 2014 Gamergate online harassment campaign that targeted women in the video game industry.
Gamergate or GamerGate (GG) was a loosely organized misogynistic online harassment campaign . . . Beginning in August 2014, Gamergate targeted women in the video game industry . . .
Note: Links to the GamerGate page on Wikipedia. Also published in Rappler (Archive).
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Gamergate [a misogynistic online harassment campaign against feminism and diversity in video games] . . .
Gamergate or GamerGate (GG) was a loosely organized misogynistic online harassment campaign and a right-wing backlash against feminism, diversity, and progressivism in video game culture.
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. . . Gamergate, the 2014 online harassment campaign that saw female game developers doxxed, harassed and threatened with assault and death?
Gamergate or GamerGate (GG) was a loosely organized misogynistic online harassment campaign . . . targeted women in the video game industry . . . The harassment campaign included doxing, rape threats, and death threats.
Note: Links to the GamerGate page on Wikipedia.
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. . . the online harassment campaign known as Gamergate, which began in 2014 as a backlash against female critics of the gaming industry and included misogynistic attacks and death threats.
Gamergate or GamerGate (GG) was a loosely organized misogynistic online harassment campaign and . . . backlash against feminism, diversity, and progressivism in video game culture . . . Beginning in August 2014, Gamergate targeted women in the video game industry, most notably feminist media critic . . . The harassment campaign included . . . rape threats, and death threats.
UPDATED (July 27, 2021): Added a new instance of copying from a book published in August of 2019.
UPDATED (May 6–7, 2023) Added new instances of copying since September 2019 and from three books prior to September 2019.